It So is Not Your Lucky Day…
It seems to be a pattern now…fail once at the mission, then succeed at it brilliantly. I wonder if this speaks to my rustiness as a pilot or to the puzzleness of the gameplay. Regardless, this time I fail TWICE before succeeding quite brilliantly, but this one is a big nail biter…well, it was for me at least. Join me as I eventually complete the mission:
Tour of Duty VI: Arms race – Mission 4: Punitive Raid
Where they put me in a freaking Assault Gunboat. AGAIN. Can we just get to the mutherfrakking TIE Defenders already, please?
Pew Pew Pew!
Hey guys! I’m chiming in with my long-overdue review of Ring Runner! Why have I been putting this one off? Because I am embarrassingly bad at it. It’s a great game with a ton of content, I’m just bad at top-down games like this. With that said, there’s plenty to love about this game, from a lengthy single-player campaign along with several single missions and modes along with full-blown multiplayer, all of which is a great time. Check out the review below, and I hope y’all enjoy it. :)
Lasers Be Flyin’!
Hey folks, welcome to the latest installment in my Let’s Play TIE Fighter series. This time we’re in an Assault Gunboat (ugh) on an ESCORT MISSION (double ugh!!) that kinda goes batcrap all over the place. It’s a wacky one, to be sure, and like many missions, I have to fail it before succeeding at it. Please join me as I fly:
Tour of Duty VI: Arms Race – Mission 3: Convoy Escort
And thanks as always for watching. :)
So you might recall in our last run in TIE Fighter, I was asked to defend a group of experimental TIE Defenders and their transports while they moved from one ship to another. What am I asked to do in this mission? PROTECT A BUNCH OF TIE DEFENDERS AND THEIR TRANSPORTS WHILE VULNERABLE DURING A MOVE. Again! Seriously, it’s like, the same thing almost, just more crowded. And, like last time, I fail amazingly before I succeed brilliantly. I hope this doesn’t become a pattern. ;) Please join me as I slash my way through the following mission:
Tour of Duty VI: Arms race – Mission 2: Prevent Rebel Ambush
I hope you enjoy it.
Hello my friends, and welcome back to my Let’s Play TIE Fighter series! I’m trying to kick off 2014 with a new commitment to content, and what better content to start with than one of the best games ever? ;) This time I start a new battle and play this mission:
Tour of Duty VI: Arms Race – Mission 1: Protect Prototypes
You can tell I’m a smidge rusty at first, but I find my footing quickly enough. I hope you enjoy it. :)
Get Back Here You Son of a Bitch…
Welcome back to my look at TIE Fighter! I think I was a tad burnt out on the game (and maybe in general) and needed a bit of time off, but I return to show that bastard traitor Harkov one for. This time he’s decided to hole up in a rebel base, rather than staying on the move in his star destroyer. Bad move on his part. ;) Join me as I complete the mission:
Tour of Duty V: Battle for Honor: Capture Harkov
In which I fail the mission a couple of times before completing it, but for a really weird reason. Enjoy!
Back in the mid 2000s, Space Rangers 2: Dominators — created by Russian-based Elemental Games — surprised many gamers by not only existing at all — I mean, space games were about as close to death at that point as you could get — but also by taking the traditional formula for open space games and turning it on its ear. Using a turn-based, top-down approach to much of its gameplay, mixing in several types of minigames and typically being awesome, Space Rangers 2 found its way to many a gamer’s hard drive. Fast Forward nearly ten years, and we have a re-release of the sequel called Space Rangers HD: A War Apart. This new version brings several new features to the table, and this review will cover those new features as well as the gameplay itself, and how well it’s held up over the last decade (or hasn’t).
Continue reading “Space Rangers HD: A War Apart – An Old Dog with Some New Tricks” »
How It Always Starts…Simple…
A while back, I complained about not being able to find a few games for review around here, one of them being Trek73 by William K. Char, Perry Lee, and Dan Gee. Thankfully, reader Fred Sloniker pointed out the TREK73 Page wherein one can get all sorts of information about the game, as well as downloads for DOS (how I played it), BASIC, Turbo Pascal and more! Now, after spending some time with the game, I finally feel ready to give it a verdict. If you couldn’t tell by the title, I ran into a few…let’s say…roadblocks in my attempt to enjoy this game.
Continue reading “Trek73: Set Phasers to Obfuscation!” »
And We’re Back…
It’s been a while since we last visited Paul the Polite Pirate, and if you recall in our last entry, our pirate gang felt a bit threatened due to two rival gangs canceling protection agreements with us. Paul isn’t the most aggressive of pirate leaders, sure, but he’s nothing if not pragmatic, and takes us to some interesting places. So please join me, won’t you, for the continuing saga of Paul the Polite Pirate…
Continue reading “Distant Worlds – Shadows: Diversifying Our Portfolio, Preparing for War…” »
EAT IT TRAITOR!
Hey folks, welcome back to my Let’s Play of TIE Fighter series! This time I return to the game after a little absence, and it shows, as I feel far less connected to the craft than I’m used to. Admiral Harkov still needs a’capturin’ though, so off we go on these two missions:
Tour of Duty V: Battle for Honor: Mission 4: Tactical Superiority
Tour of Duty V: Battle for Honor: Mission 5: Capture Harkov
I hope you enjoy ‘em! :)