Welcome to this week’s podcast, my friends! This week, Jim, Hunter, Spaz and I sit down with Richard Kain of Woovit, which is a digital distribution platform aimed solely at creators. As gaming coverage changes, and can be done by almost anyone, the ways to get games into the hands of the right creators must […]
The Space Game Junkie Podcast is a show focused on classic and current space gaming topics, from interviews with developers to shows covering classic games, our podcast is part of the overall love letter to space gaming that is Space Game Junkie. :) You can subscribe via iTunes, Android, Stitcher or RSS, and we record every Tuesday at 5:30 PM Pacific live on YouTube and Twitch unless otherwise noted on our calendar! Thanks for tuning in!
Welcome, my friends, to another Podcast episode! This week, Jim, Hunter, Spaz and I sit down to revisit the topic of DLC, but from a different tack as from our last show on the subject. We start by looking at whether games can be approachable with a lot of DLC, as recommended by community member […]
Hey friends, just a quick note to let y’all know I was on the Upper Memory Block Podcast a couple of weeks ago to talk Wing Commander with friend-of-our-podcast, Joe Mastroianni. While we were gonna initially talk Wing Commander II, we spoke for nearly two hours on the series as a whole. Head over to UMBcast.com […]
Welcome to this week’s episode of the Podcast, my friends! This week, Jim, Hunter, Spaz and I get up really in the morning, our time, sit down with Ben Olding, creator and developer of the current-in-alpha MMORPG, Starfighter: Infinity. I’ve been playing the alpha for a couple of months now, so I was super silly […]
Hey friends, welcome to this week’s podcast! This week, Jim, Hunter, Spaz and I sit down with Scott McCallum, the lead developer on the fascinating and currently-Kickstarting 4X, Remnant. I say fascinating because this game eschews so many of the tropes we’ve come to expect from a 4X, and strives to me something truly unique, such […]