Pew Pew Pew!
Starpoint Gemini 2 has been in early access on Steam for a while now. However, when it first launched…there just wasn’t much all to do, really. Since then, however, the developers at LGM have been busy as heck adding stuff, like missions, dynamic traffic and more. It finally reached a point where I felt it was ready to have a look see with y’all. :) Therefore, please join me as I take you through some of the varied gameplay found in Starpoint Gemini 2. Enjoy!
So today some lovely PR folks contacted me and asked, “Hey, do you wanna try the tech demo Star Swarm from Oxide Games?” “DO I?!” I quickly replied, and was sent a key. ;) I therefore took the demo through its paces, paces so intense that Open Broadcaster Software had trouble keeping up at times, so you’ll notice some pauses here and there, and I do apologize for that. With around 6,000-7,000 units flittering about at once though, it’s not really much of a surprise. I therefore hope you’ll enjoy the show, and join me in the excitement of seeing an actual game made out of this thing. ;) Thanks for watching!
Every Game Starts Somewhere…
Spacey 4X games have had something of a rough time of it lately. Whether recent entries to the genre have felt half-finished or half-assed, it’s been (at least for me) harder and harder to muster a lot of enthusiasm for new entries into the genre. While I’m happy as all get out that new entries are even being MADE for the genre (compared to the drought that symbolizes the last, oh I don’t know, decade), the latest entries in the genre have palpably lowered my excitement and expectations. Where, then, does this leave Horizon, a new 4X from the folks at L30 Interactive. The answer might surprise you…
Continue reading “Horizon: 4X on the Simple and Straightforward” »
Hey folks! I’m jumping in because this game just went up for pre-order on Desura, and as I’ve had my hands on an alpha for a couple of days, I wanted to show y’all just how much fun the battle engine of this game can be. Enjoy! :)
Die Die Die!
A few days ago, the folks behind Starlight Inception released the first beta to us Kickstarter backers. It has one mission, and is a good time, so I thought I’d take a video to show y’all how it looks. Enjoy!
She May Not Look Like Much, But She’s Got It Where It Counts…
Hey y’all, I was finally able to sit down and take some video of my Star Citizen hangar, and I wanted to show you some of the ships inside. I apologize for the low detail, but this proves that my PC is in need for an upgrade. ;) The ships shown are:
I hope you enjoy the tour. :)
Flamey Purple Liquid of Death!
So after playing some TIE Fighter and some Distant Worlds: Shadows the other day, I wanted to take a little break and load something simple up. In looking through my games list, I remembered I’d installed the alpha demo for this new project folks had told me about, Wings of Saint Nezaire. What I saw was impressive enough that I had to immediately make a video about it, as I didn’t think text and screenshots would do it justice. Take a look and you’ll see what I mean. :) Then, hopefully, you’ll try it out for yourselves. :) Enjoy!
See That? You Can Land on it And Walk Inside!
A little while back, after our look back at Star Trek games, Denny Atkin put us in touch with the folks at Gambit Realm, who are making a fully-rendered digital version of the original series, Constitution-class U.S.S. Enterprise. Shortly thereafter Denny, Jim and I were accepted into the beta, and we’ve been chit chatting with the devs ever since. Since they’ll be coming onto the podcast soon, I thought it’d be fun to take you through this lovingly recreated version of the iconic ship for a bit of a walkabout. I hope you enjoy it. :)
A year-ish ago, when Endless Space originally came out, I was mired in all kinds of real life nonsense, from my girlfriend losing her job to needing her to move in to switching roles at work and all sorts of stuff, so I was only able to put out an initial article on it. After life had calmed down, I tried to return to the game…and found I didn’t want to. I’ll be honest, while the game made an excellent initial first impression, after several hours, cracks really began to show in the game’s armor, namely the game’s artificial intelligence and the hands-off battle system. Eventually I got to a point where I had a hard time enjoying the game since these two factors ran concurrently throughout the entire design of the game, so I shelved it for a while. When the folks at Amplitude announced their upcoming Disharmony expansion, which claimed to have better AI and an improved battle system, my ears definitely perked up. Would this fix my issues with the core game so that I could enjoy it? With the expansion coming out tomorrow, I was able to spend some time with the expansion, looking specifically at those two areas I had issues with, to see if this expansion made for a more harmonious gameplay experience. Here’s what I found…
Continue reading “Endless Space – Disharmony: Bringing Fun Into Attunement?” »
I Went to There! ;)
Hey kids, how are ya? I’m chiming in because I just had a Google+ Hangout session with some friends over on Broken Forum in which they graciously took the time and helped me learn Kerbal Space Program a little better, and it was hilarious. With their help, I made my first orbit and also landed on the Mun! Yay!
It’s on the long side (as these things can get), and I’m still learning about these Hangouts, so for a spell I forgot to click on my little chat window to focus it on the game. I also think I need to learn to use some of the programs my buddy Paul told me about after the last hangout. I apologize for any quality issues, but please bear with me as I’m still learning. :)
Aaaanyway, I hope you enjoy it!