Spacey 4X games have had something of a rough time of it lately. Whether recent entries to the genre have felt half-finished or half-assed, it’s been (at least for me) harder and harder to muster a lot of enthusiasm for new entries into the genre. While I’m happy as all get out that new entries are even being MADE for the genre (compared to the drought that symbolizes the last, oh I don’t know, decade), the latest entries in the genre have palpably lowered my excitement and expectations. Where, then, does this leave Horizon, a new 4X from the folks at L30 Interactive. The answer might surprise you…
Hey folks! I’m jumping in because this game just went up for pre-order on Desura, and as I’ve had my hands on an alpha for a couple of days, I wanted to show y’all just how much fun the battle engine of this game can be. Enjoy! :)
A few days ago, the folks behind Starlight Inception released the first beta to us Kickstarter backers. It has one mission, and is a good time, so I thought I’d take a video to show y’all how it looks. Enjoy!
Hey y’all, I was finally able to sit down and take some video of my Star Citizen hangar, and I wanted to show you some of the ships inside. I apologize for the low detail, but this proves that my PC is in need for an upgrade. ;) The ships shown are:
I hope you enjoy the tour. :)
So after playing some TIE Fighter and some Distant Worlds: Shadows the other day, I wanted to take a little break and load something simple up. In looking through my games list, I remembered I’d installed the alpha demo for this new project folks had told me about, Wings of Saint Nezaire. What I saw was impressive enough that I had to immediately make a video about it, as I didn’t think text and screenshots would do it justice. Take a look and you’ll see what I mean. :) Then, hopefully, you’ll try it out for yourselves. :) Enjoy!
A little while back, after our look back at Star Trek games, Denny Atkin put us in touch with the folks at Gambit Realm, who are making a fully-rendered digital version of the original series, Constitution-class U.S.S. Enterprise. Shortly thereafter Denny, Jim and I were accepted into the beta, and we’ve been chit chatting with the devs ever since. Since they’ll be coming onto the podcast soon, I thought it’d be fun to take you through this lovingly recreated version of the iconic ship for a bit of a walkabout. I hope you enjoy it. :)
A year-ish ago, when Endless Space originally came out, I was mired in all kinds of real life nonsense, from my girlfriend losing her job to needing her to move in to switching roles at work and all sorts of stuff, so I was only able to put out an initial article on it. After life had calmed down, I tried to return to the game…and found I didn’t want to. I’ll be honest, while the game made an excellent initial first impression, after several hours, cracks really began to show in the game’s armor, namely the game’s artificial intelligence and the hands-off battle system. Eventually I got to a point where I had a hard time enjoying the game since these two factors ran concurrently throughout the entire design of the game, so I shelved it for a while. When the folks at Amplitude announced their upcoming Disharmony expansion, which claimed to have better AI and an improved battle system, my ears definitely perked up. Would this fix my issues with the core game so that I could enjoy it? With the expansion coming out tomorrow, I was able to spend some time with the expansion, looking specifically at those two areas I had issues with, to see if this expansion made for a more harmonious gameplay experience. Here’s what I found…
Hey kids, how are ya? I’m chiming in because I just had a Google+ Hangout session with some friends over on Broken Forum in which they graciously took the time and helped me learn Kerbal Space Program a little better, and it was hilarious. With their help, I made my first orbit and also landed on the Mun! Yay!
It’s on the long side (as these things can get), and I’m still learning about these Hangouts, so for a spell I forgot to click on my little chat window to focus it on the game. I also think I need to learn to use some of the programs my buddy Paul told me about after the last hangout. I apologize for any quality issues, but please bear with me as I’m still learning. :)
Aaaanyway, I hope you enjoy it!
Back in January, I got a PM on Matrix Games’ forum asking if I wanted into the beta for Distant Worlds: Shadows, the third expansion for what’s become my favorite space 4X games (and one of my favorite games period). I would’ve been excited at the time…had I thought to visit the forums themselves. ;) I totally missed the boat in getting in on the beta MONTHS ago, so yeah, sadface. Thankfully, however, I was brought into the beta until a couple of weeks ago, and crammed several hours of playtime with one of the more recent beta versions. Make no mistake, this expansion adds a TON of stuff to an already bountiful game, and in this preview, I’ll look at the main additions to the game — pirate factions, ground combat enhancements, the Age of Shadows and so on — and discuss how these affect the game on their own, as well as how they affect the traditional empire play that the game is known for. With that said, let’s dive in. :)
Hey guys and gals. I’m chiming in because I just finished a massive Google+ Hangout on Air with some folks from Gamers with Jobs in which they asked me to show them Distant Worlds with the new expansion, Shadows. It kinda goes all over the place, but it shows a good bit of gameplay from the empire’s side of things. You can expect my formal review of Distant Worlds: Shadows likely tomorrow.
Enjoy the video! (Also, this is my second Hangout on Air ever, and I barely had any idea what I was doing, so please be gentle ;)