Hello my friends, and welcome to Tuesday! Let’s start the day off right by first talking videos! This week I’m covering the 1995 starfighter tactical game, Critical Mass. It reminds me a lot of the amazing Avalon Hill WWII tactical fighter games, Over the Reich and Achtung Spitfire!, as well of course as the recently-played […]
Tag: Wing Commander: Privateer
Welcome to this week’s podcast, my friends! This week, Jim, Hunter, Spaz and I sit down to discuss a rather serious problem for both gamers and developers: discoverability.
Hello my friends, and welcome to this week’s podcast! This week, Jim, Hunter, Spaz and I get up super early our time to talk to our guest, who’s in Germany! Joining us is Benjamin Rommel, the developer of Galactic Crew. This game is clearly based on FTL, but has a lot of its own style and […]
Welcome to this episode of the Space Game Junkie Podcast, my friends! This week, Jim, Hunter, Spaz and I get up at 6 AM Pacific time to talk to Eric “RexSpaceman” Flynn and Shaun “Stuffie” Hutchinson, creator and co-creator respectfully of the co-op miney, shootey, buildy, craftey warpey space game, Space Impossible! We have a fun discussion about […]
Hey friends, welcome to the two hundredth and first (wow) episode of the Space Game Junkie Podcast! This week, Jim, Hunter, Spaz and I welcome friend of the show Rogelio Martinez to discuss a topic he suggested: why TIE Fighter and Freespace 2 are still the best dogfighting game roughly two decades after their respective releases. Rogelio is working on […]
Welcome to the 200th episode of the Space Game Junkie Podcast my friends! Wow, 200 of these here things. I can barely believe it. This week, Jim, Hunter, Spaz and I step back and give this genre a critical look see. While we’re all super duper happy that we have a vibrant space game genre again, with new […]