SGJ Podcast #281 – Objects in Space

I Can’t Get Enough of This Game

Welcome to this week’s podcast, my friends!!! This week, Jim, Spaz, Hunter and I with Elissa Harris, Lead Developer and Co-Designer of Objects in Space, a game we’re all horrifically excited about. We talk to Elissa about the long road from getting a game from conception to 1.0, arduino support in games, the struggle to be an indie developer doing something no one else is doing, the struggle to find the right pricing for a game and much more. It was a really, really fun conversation overall!

Next week on the show, we’ll be welcoming back Chris Park of Arcen Games to talk about their hotly-anticipated sequel to one of their biggest games, AI War 2. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening y’all, and we hope you enjoy the show.

Show Notes

News Items

Games Mentioned

  • Galactose
  • INTERSTELLAR PRIME
  • Battlestar Galactica Deadlock: Sin and Sacrifice
  • Nimbatus
  • Elite: Dangerous
  • Elite 2: Frontier
  • EGA Trek
  • Rules of Engagement
  • 3030 Deathwar
  • Hyperspeed/Lightspeed
  • You Don’t Know Jack
  • Jackbox
  • Freelancer
  • Wing Commander: Privateer
  • EF2000
  • Cold Waters
  • Silent Service
  • Gato
  • Genesis Alpha One
Author: Brian Rubin

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