SGJ Podcast #228 – Discoverability

Too Many Games?!

Welcome to this week’s podcast, my friends! This week, Jim, Hunter, Spaz and I sit down to discuss a rather serious problem for both gamers and developers: discoverability. With over 6,000 games released on Steam this year alone — which is more than several previous years combined — how is a gamer not only supposed to find the best games to play, but how is a developer supposed to get their games noticed? We talk about stories we’ve heard from both sides of the issue, tools that are super helpful to combat it, what sites like Steam could do (and aren’t doing) to tackle the problem and more! It’s a fun, yet somewhat sobering discussion on what might be the only problem we as gamers face today: too much of a good thing.

Next week on the show, our last podcast of 2017 has us looking back at this tremendously busy, surprising and fruitful year of space gaming. With dozens of space games released, there should be a lot to talk about. As always, if you have a question or comment, drop them below, email us at or hit us up on the forums. Thanks so much for listening, and we hope you enjoy the show!

Show Notes

Miscellaneous Items

Useful Tools:

Developer Stories on Discoverability:

Gamer Stories on Discoverability:

Games Mentioned

  • Starcraft 2
  • Wing Commander: Privateer
  • Star Citizen
  • No Man’s Sky
  • Stationeers
Author: Brian Rubin

2 thoughts on “SGJ Podcast #228 – Discoverability

  1. Hey, man, I *still* wear my Aussie hat. Look at my GWJ profile picture No mullet, though.

    Gone Gold was an absolutely vital resource at the time. It’s a shame that Rich was unable to keep the site going, but you’re definitely correct that there’s no way it would have worked with the current pace of game releases.

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