SGJ Podcast #290 – Space Game Economies

So Very Important

Welcome to this week’s podcast, my friends! Sorry for the lateness of the post, the July 4th holiday totally threw me off. This week, Jim, Spaz, Hunter and I talk about space games with good, mediocre and poor economies. There are a ton of space games in which the economy is supposed to matter, and we talk about how well they do or don’t pull them off. It’s a fun talk.

On next week’s show, we’ll talk about post-release support in games. Not just DLC/expansions, but patches, modding and so forth. As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thanks for listening, and we hope you enjoy the show!

Show Notes

Games Mentioned

Games with Good Economies

  • EVE Online
  • Jumpgate
  • Beyond Sol
  • Space Rangers Series
  • The X Series
  • Unending Galaxy
  • Vendetta Online
  • Space Bucks
  • Interstellar Transport Company
  • Helium Rain
  • Star Traders Series
  • Evochron Series
  • Star Ruler Series
  • Distant Worlds
  • Hardwar
  • Offworld Trading Company
  • Star Nomad Series

Games with Economies that Didn’t Go Far Enough

  • Independence War 2
  • Objects in Space
  • Starpoint Gemini Series
  • 3030 Deathwar Redux
  • Star Wolves Series
  • Terminus

Games with Lacking Economies

  • Elite Dangerous
  • Freelancer
  • Wing Commander: Privateer
  • Rebel Galaxy
  • Parkan II

Other Games Mentioned

  • Railroad Tycoon
  • Euro Truck Sim 2
  • Stellaris
  • StarDrive 2
  • Warhammer 40000 Gladius
  • Sins of a Solar Empire Series
  • Kenshi
  • Warhammer 40000 Inquisitor Martyr
  • Warhammer Chaosbane

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