Crayon Contest Winners Announced!!!

Exceptional Art Inbound!

Exceptional Art Inbound!

Hey kids, I know I’m a little behind on this but damn did last week’s trip kick my ASSSS. Regardless, the crayon contest is now over, and we have the winners, so check out their art after the cut!

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SGJ Podcast #00: Introductions (or The Outbreak Monkey of Podcasts)

Talk Talk Talk! ;)

Talk Talk Talk! ;)

Hey y’all, welcome to the first episode of the Space Game Junkie Podcast! I’ve thought about doing one of these for a while, but never really thought anyone would wanna do one with me. Therefore, when my friend Jim from Broken Forum said “We need to do a podcast, man”, it seemed like a totally natural fit. :) Therefore, we sat down last night and talked for ages, and some of it was even recorded. ;) We talk about things like TIE Fighter, DOSBox and other gamey stuff, as well as a boatload of other topics, so please join Jim and I on the first of what we hope will be many fun podcast episodes. Don’t worry though, in the future we’ll have actual topics to keep us focused. ;)

Links to Stuff Mentioned in The Show

  • Open Broadcaster Software – The software I’ve been using to make TIE Fighter videos. Awesome stuff.
  • DOSBox Game Launcher – The fantastic DOSBox front end I’ve been using to make sure games like TIE Fighter work properly.

Thanks for listening folks, and if you have any questions or comments, please feel free to throw us a comment below, or hit us up in the forum! Thanks again!

Edit: Sorry folks, forgot to mention, we have a separate RSS feed for podcasts as well, which I hope you find useful!

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Spacey Gaming News and Deals – 12/27/12

News RSS Image

I Love Bringing Y’all the News! :)

Hey everyone, happy Thursday!! I hope y’all are having a great week as we get closer to the end of 2012! Wheeee! There were some stories I missed in yesterday’s update, so I’m gonna jump in by starting with those…

In deals news, over on Desura you can get the spacey MMO thingy Star Sonata for only $0.99 at the moment. Finally, there’s some really nice spaceship art by Kaïro over on the Concept Ships blog.

That’s it for today folks. Have a lovely day, and thanks for visiting!

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SOL: Exodus – The Final…Something Something…

This entry is part 3 of 3 in the series Sol Exodus Review
1 - Well, I THOUGHT I Saved the Hera, Dammit...

But...But...What?

See that? That’s the transport Hera, which you may recall from my last entry on SOL: Exodus that I was being asked to save from tumbling into Neptune. WELL, this time around, I had gotten to the Hera just in time or so I thought. I hacked her systems and engaged her engines and boom, saved, right? WELL, first CASSI says “Transport HERA Saved.” BUT a second later she says that the Hera is lost and there are no survivors. I was confused and annoyed. THANKFULLY…the remainder of the game didn’t end up being either of those things…

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SOL: Exodus – Hacking and Slashing

This entry is part 2 of 3 in the series Sol Exodus Review
1 - Back in the Saddle Again

Here I Go...Again On My Own...

And we’re back! If you recall from my last entry, I was having some difficulty getting past the third mission in the game, wherein the Atlas was fighting off waves of fighters and bombers, followed by a couple of frigates. Thanks to some hints from the game’s creator, once the frigates showed, I hacked the heck out of them, revealed their weak spots and eventually brought them down, saving the Atlas. Whew. Keep readin’ on to find out what happened next!

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SOL: Exodus – The Fit Hits the Shan

This entry is part 1 of 3 in the series Sol Exodus Review
1 - The Game Begins

It All Seems so Idyllic...

I personally think it’s bad to start off an article by giving away your thoughts, but I’m gonna say it, SOL: Exodus is a pleasant surprise. I was fortunate enough to get my hands on the game a few days before release, so I interrupted Distant Worlds – Legends to take a look at this space-focused combat sim thingy. So join me, won’t you, as I go through the first three missions of the game…

NOTE: This game isn’t out until tomorrow, and since my reviews are basically big game diaries, there are BOUND to be spoilers in here, so you’ve been warned. ;)

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Q&A with SOL: Exodus Lead Designer Chris Stockman

SOL Exodus Logo

The Game's Out Tomorrow!

A while back, I contacted the press folks behind the upcoming space combat game, SOL: Exodus and asked to do a Q&A. Coincidentally, I got it back last night, less that two days before the release of the game tomorrow! I was fortunate enough to have my questions answered by lead designer and creative director Chris Stockman, and I hope you enjoy the answers.

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New Space Game: The Wreckless

The Wreckless Logo

Oohhhh. spacey...

Thanks to scharmers over on Quarter to Three for pointing out an article on Rock, Paper Shotgun in which they talk about a new space game called The Wreckless. According to the website, the gameplay is reminiscent of “old school” space sims like TIE Fighter, but uses a FPS-like WASD control scheme, which sounds like Freelancer  to me (and that’s not a bad thing). I’ll add this to my review queue and let you know my thoughts in a little bit.

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An Ode to iMUSE (or Missing Contextually-Based Music in Space Games)

IMUSE Logo

Oh iMUSE, how I miss thee...

After I published the story of my most memorable dogfight the other day, we got into a discussion about TIE Fighter and its ilk on one of my favorite gaming forums, Quarter to Three. During that discussion, someone brought up the amazing interactive and contextual music system that LucasArts was using back at the time, iMUSE (which you can also read about here). No, Apple fans, it’s not a Mac-based product, it’s a specific piece of music software. :P Anyway, this got me to thinking about contextual music, how it added so much to this and other games, and why we don’t see (or hear) it much anymore.

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What’s Your Most Memorable Dogfight?

Assault Gunboat cockpit

Freaking Gunboats...

Anyone who’s played space combat games for a long time probably has several tales of brilliant success or failure that have been seared into their brains over the years. A brilliant victory, a crushing defeat, a desperate battle against incredible odds, that sort of thing. If you’re a veteran of as many space battles as I am, you know you have one or two that will be with you for all time.

Mine was in Star Wars: Tie Fighter, in a mission entitled, “Destroy the Lulsla” (which you can read about here, here and here). As the sixth mission in the first “battle” (or short campaign, 13 in all with several missions apiece) of the game, I didn’t think it would be much of a challenge…read on to see how completely wrong I was.

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