Hey kids, I know I’m a little behind on this but damn did last week’s trip kick my ASSSS. Regardless, the crayon contest is now over, and we have the winners, so check out their art after the cut!
Hey y’all, welcome to the first episode of the Space Game Junkie Podcast! I’ve thought about doing one of these for a while, but never really thought anyone would wanna do one with me. Therefore, when my friend Jim from Broken Forum said “We need to do a podcast, man”, it seemed like a totally […]
Hey everyone, happy Thursday!! I hope y’all are having a great week as we get closer to the end of 2012! Wheeee! There were some stories I missed in yesterday’s update, so I’m gonna jump in by starting with those… FTL is one of Eurogamer’s Games of 2012 as well as one of the games […]
This entry is part 3 of 3 in the series Sol Exodus ReviewSee that? That’s the transport Hera, which you may recall from my last entry on SOL: Exodus that I was being asked to save from tumbling into Neptune. WELL, this time around, I had gotten to the Hera just in time or so I thought. […]
This entry is part 2 of 3 in the series Sol Exodus ReviewAnd we’re back! If you recall from my last entry, I was having some difficulty getting past the third mission in the game, wherein the Atlas was fighting off waves of fighters and bombers, followed by a couple of frigates. Thanks to some hints […]
This entry is part 1 of 3 in the series Sol Exodus ReviewI personally think it’s bad to start off an article by giving away your thoughts, but I’m gonna say it, SOL: Exodus is a pleasant surprise. I was fortunate enough to get my hands on the game a few days before release, so […]
A while back, I contacted the press folks behind the upcoming space combat game, SOL: Exodus and asked to do a Q&A. Coincidentally, I got it back last night, less that two days before the release of the game tomorrow! I was fortunate enough to have my questions answered by lead designer and creative director Chris […]
Thanks to scharmers over on Quarter to Three for pointing out an article on Rock, Paper Shotgun in which they talk about a new space game called The Wreckless. According to the website, the gameplay is reminiscent of “old school” space sims like TIE Fighter, but uses a FPS-like WASD control scheme, which sounds like Freelancer to […]