Hey friends, welcome to this episode of the Space Game Junkie Podcast! This week, Jim, Hunter and I sit down with Dr. Mirko Seithe, creator of the top-down space exploration, combat and construction game, BossConstructor. We talk about the game, the engine that makes it tick (OMG it’s JAVA y’all), the varied game modes, all the work… Read More »
Welcome to this episode of the Space Game Junkie Podcast my friends! This week, Jim, Hunter and I sit down with Ryan Bemowski (Design, Programming and Business), Kevin Barthman (Design and Programming) and Aaron Koback (Design and Audio) of Mind Grown Software to talk about their upcoming space combat, exploration, resource gathering and territory conquering game, Convicted Galaxy! While we do talk a… Read More »
Hello my friends, and welcome to this episode of the Space Game Junkie Podcast! This week, Jim, Hunter and I welcome back Andrew Hume (Designer/Coder) and Richard Clifford (Designer/Artist) of MinMax games to talk about the latest game in the Space Pirates and Zombies series, Space Pirates and Zombies 2!!! While the game is currently in early access,… Read More »
Friends, I usually don’t have time to post news on the site itself, because it’s a lot quicker to post stuff to Twitter and such. I’m making a special exception in this case, however. Why? Because this game, and its developers, have a very special place in my heart. The original Space Pirates and Zombies was… Read More »
Hello folks, and welcome to my Space Game Holiday Buying Guide for the holiday season of 2014! With all of the digital distributors gearing up for their holiday sales, I figured I would go through various sub-genres of space gaming in order to help identify the best gaming values for your buck. The criteria for… Read More »
Hey kids, I know I’m a little behind on this but damn did last week’s trip kick my ASSSS. Regardless, the crayon contest is now over, and we have the winners, so check out their art after the cut!