SGJ Podcast #250 – The Double-Edged Sword of Early Access

Good Idea? Bad Idea?

Welcome to this week’s podcast, my friends! This week, Jim, Hunter, Spaz and I talk about the good and bad that is the current early access model. While early access via closed alphas and betas has been a thing for quite some time, the early access model pioneered by Steam has proven to be both a help and a hindrance to gamers and developers alike. We talk about games we feel weathered the storm well, games that sunk for whatever reason, and what needs to change to make the current system better because right now, it has a lot of issues.

Next week on the show, we’re gonna talk about dreaded DLC, lootcrates and more! As always, if you have a question or suggestion, you can drop it below, email us at or hit us up on the forums.

Show Notes

Games Mentioned

  • Starpoint Gemini
  • Offworld Trading Company
  • Spacebase DF-9
  • Dauntless
  • Skyrim
  • Elder Scrolls Online
  • Fallout 4
  • Space Pirates and Zombies
  • Deep Rock Galactic
  • Star Citizen
  • Space Engineers
  • Cosmoteer
  • Stellaris
  • Icarus Starship Command Simulator
  • Warhammer 40,000: Space Hulk Deathwing
  • Space Beast Terror Fright
  • Fallout 3
  • Fallout New Vegas
  • Subnautica
  • Natural Selection 2
  • Zero-K
  • Battletech
  • Pulsar Lost Colony
  • Warhammer 40,000: Inquisitor Martyr
  • Empyrion
  • Train Valley 2
  • Myst
  • Everspace
  • Bunker Punks
  • Seawars
  • The Mandate
  • Godus
  • Jumpdrive
  • Miner Wars 2081
  • Space Engineers
  • Medieval Engineers
  • Starsector
  • Elite: Dangerous
  • Limit Theory
  • Rogue System
  • Osiris: New Dawn
  • Hellion
  • Deluvion
  • Sunless Sea
  • Sunless Sky
Author: Brian Rubin

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