Hey kids, I know I’m a little behind on this but damn did last week’s trip kick my ASSSS. Regardless, the crayon contest is now over, and we have the winners, so check out their art after the cut!
Heh, I wonder if this is gonna become a regular thing, as I did a similar post last week. Regardless, there are some spacey game deals I wanted to let’chall know about. These include:
- BundleStars has a sale on Space Rangers HD for $12.50 for the next three days, which gets you a Steam key. They also have a Reboot Bundle which includes Space Pirates and Zombies, among other games, for $2 currently, which will go up after the first 48 hours are over, they say.
- GOG is currently having a Strategy and Action Special weekend deal which includes Space Empires IV: Deluxe for $3.99 (which isn’t bad, but I’ve seen it for cheaper elsewhere) and O.R.B. for $2.39, which is a great price for what I thought was a seriously underrated game. O.R.B. also comes with a great soundtrack as well.
That’s all I could find for now folks. Enjoy, and happy savings! ;)
Hey kids, as you may recall, the developers of Space Pirates and Zombies (and its recently announced sequel) were on our podcast recently, and we asked them if we could have some codes for the first game to use in a contest. Personally I always have a hard time coming up with ideas for contests like this, but in this case, Jim’s genius came through once again. ;)
Hey guys, big news today! MinMax games just announced Space Pirates and Zombies 2, the highly-anticipated (at least by me ;) sequel to the original and fantastic game. This game looks to be an entire revamp of the original, with a bigger, more expansive universe, dynamic factions and much more. Here are some of the features I was quoted:
- Two hundred persistent Captains that are able to do everything the player can, including forming dynamic factions, building structures, controlling territory, and going to War.
- A true living galaxy that is not player centric. It will develop differently each game through the interactions of the agents.
- Time based galactic story events that happen whether the player is ready or not. These events add new threats and tools to deal with them. The Galaxy will need to find a new natural equilibrium each time a new disaster is unleashed.
- Randomly generated modular parts. Build the mothership that suits your play style, on the fly, in seconds. Every part has its own unique stats that contribute to the mothership. Every part has its own hull integrity and damage states. Every part is a real, working, ship component.
- Strategic ship building. The mass, location and shape of parts all matter. If a part blocks a turret, it will not fire. If a ship is too long, it will turn slowly. Too many engines will mean too little power for weapons. Every design choice counts.
- A fully physics based 3d environment where everything is destructible, takes damage from impacts, can be grabbed and even thrown at enemies with the tractor beam.
- Natural movement and controls. Movement is on a 2d plane and screen relative, much like an FPS. The combat feels like huge pirate ships battling on an ocean. Focus on tactical positioning and manage system power to unleash hell at the right moment.
- Epic ship to ship battles. Tear the enemy apart piece by piece over minutes, instead of seconds.
- Multiplayer arena modes using persistent profile based part inventories.
- Local split screen coop.
Does that not sound AMAZING? The official site has a video you can watch, which I’ve also embedded below along with the official announcement and an exclusive screenshot I was sent as an early birthday present. ;) More info will be coming in as I get it! Yay!
Hello my friends, and happy Wednesday! I hope y’all are more awake than I am! SOOO TIRED! However, there’s news to report, and I’m trying to do this at least regularly enough that nothing gets missed, so let’s do this thing called news!
- Star Citizen – Tomorrow, 10/10/13, is the one year anniversary of the announcement of this game, so the RSI folks will have a celebratory livestream tomorrow, as well as a sale on some ships (ouch, my wallet!), but they’re also running a photo contest. They also passed the $21 million mark, which allows for salvage operations, something I am VERY excited about. There is also a Showdown news update and a guide to the Ellis system.
- Tactical Space Command – This Mac/iOS-only game is very much akin to “Harpoon in space”, as the developer who emailed me to let me know if its existence calls it. It’s pretty cool, so check it out.
- Voindex Frontier – Here’s another game that’s new-to-me, as it were. Looks pretty cool. :)
- SkyJacker – These folks have now launched their fourth Kickstarter campaign, so let’s hope this time they succeed!
- Epic Space Game – Their Kickstarter succeeded!!! YAY! Congrats to Edward and his team!
- Lunar Flight – The official site has an update on the upcoming Oculus Rift build for y’all to gawk at.
- FTL – Over on Quarter to Three, they’re running Starship Week, and there’s a new entry looking at this game and it’s impact (don’t worry, I have some stuff over there too I’ll link to separately).
- Kerbal Space Program – A new edition of KSP Weekly is up, and word that the long-awaited 0.22 version has entered the experimental phase, which brings it that much closer to release.
- Privateer 2 – Some enterprising fans of the game have released a patch which fixes some issues with the GOG version of the game, such as the interlaced video and such. I tried it but it made my joystick go all kerbibble, so I might go without.
- Drox Operative – A new beta patch for the game fixes memory leaks and a host of other issues.
- 90Edges Universe – The official blog has a progress update on how the game is coming along.
- X-Wing – The Old Game Magazines site has an image of an original ad for the game from 1993! Cool! Certainly brings back memories, it does.
- Wing Commander – From the CIC, we get word of both a Hellcat modeled into Wing Commander Academy and a 3D model of good old Bluehair from the first two games.
- Galactose – The official site has word of a new character outline.
- Star Trek Online – We have a couple of blog entries from the developers to look at, one on comm arrays and another on the Avenger-class cruiser (which is a damned sexy ship).
- Star Wars: The Old Republic – Apparently they’re getting a 12v12 online space combat arena thingy. Whoopie.
Next up, we have several sales, including:
- First up, Groupees is having a 1C Mega Bundle, in which you can buy two or more games for a SONG, and they include all three Star Wolves games as well as Parkan II, so jump on this as they’re all awesome.
- Speaking of Star Wolves, the Indie Gala Store is having a bundle of all three games for $4.99, but the Groupees bundle is still cheaper.
- Bundle Stars is having a great Quickfire Indie Bundle which includes Space Pirates and Zombies for $3.49, which is a decent deal for the other games you also get as well.
- Finally, FireFlower games is having a Sci-Fi Sale which includes games such as Ring Runner, The Tomorrow War and, again, all Star Wolves games. The prices aren’t the greatest though, but I wanted to make y’all aware of it regardless.
Finally, in related news, the aforementioned Not on Steam Sale is over, but apparently it has a huge success. Also, the latest game from those hardworking folks at Arcen Games, Bionic Dues, is now available.
That’s it for today folks, have a great one!
Hey guys, just chiming in real quick to let’cha know about some spacey sales going on. First, this week’s Humble Weekly Sale is pretty much every X game…ever. Seriously, all of them, for the current rate of $6. For this you also get some soundtracks, which is overall an amazing deal. The other deal is that GamersGate is having an Arcen Weekend, which includes AI War and all of its expansions. Don’t forget also the aforementioned Wing Commander Sale on GOG. Happy saving! :)