Homeworld Remastered Announced

A Legendary Series Returns...

A Legendary Series Returns…

Thanks to everyone who made me aware of this during my snoozing hours. ;) The folks at Gearbox have finally announced their intentions for the recently-acquired Homeworld license with Homeworld Remastered. The remastered versions will come with updated graphics (including support for 4K displays), updated audio and music along with a centralized multiplayer mode that will “allow you to interact with other players like never before.” The original versions of both Homeworld 1 and 2 will be included as well, but updated to run on modern operating systems. There’s also a poll on the site asking folks if they’d want a physical collector’s edition as well. Like, duh, who doesn’t, right? ;) I’ll bring you more info as I get it.


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SGJ Podcast #47: Void Destroyer Gains Some Steam

Pew Pew Pew!

Pew Pew Pew!

A while back, we had Paul Zakrzewski on the podcast, who is the creator of the fantastic looking strategy/sim hybrid Void Destroyer.  Since then, his Kickstarter was a fantastic success and the was approved to get on Steam via Greenlight! Since the game just made its way onto Steam via early access, Jim and I decided to bring Paul back and talk about all the changes that have occurred with the game since we spoke last, what it’s like to get onto Steam and more. It makes for a great discussion.

As always, we hope you enjoy the podcast, and invite any comments or questions you have below. Thanks for listening!

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SGJ Podcast #44: Looking Back at 2013 (And Other Randomness)

2013 In a Nutshell...

2013 In a Nutshell…

Hey folks, welcome to 2014!! We’re back with our weekly brand of insanity, and this week, Jim and I take a look back at 2013, as well as talk about some other random stuff, both space and non-space related. Hope y’all don’t mind. ;)

As always, we invite you to subscribe to us on RSS or iTunes, and look forward to your comments below. Thanks for listening! :)

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SGJ Podcast #30: Fighting Behind the Lines in Enemy Starfighter

The Glory of an Enemy on Fire...

The Glory of an Enemy on Fire…

Hello my friends, and welcome to this episode of the Space Game Junkie Podcast! This week, Jim and I sit down with Mike Tipul, lead developer on a game I and many others are excited about, Enemy Starfighter. As we were insanely lucky to get a playable copy before the show, we kind of jumped in head first right from the get go with all manner of questions and suggestions for the game, and it leads to a very fun, spirited discussion. ;)

As always, we look forward to your comments below, and invite you to subscribe to us through RSS or iTunes. Thanks for listening, and enjoy! :)

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What Happened to Homeworld: Cataclysm? (Part One Maybe?)

Why No Love for This Game?

Why No Love for This Game?

With all the talk of Homeworld and Homeworld 2 getting an HD makeover from the folks at Gearbox, I had to wonder…what happened to Cataclysm? I’ve not played Cataclysm, but I’ve been told many a time it’s the best in the series, but it seems to be something of a black sheep, as a lot of folks seemed to skip it since it wasn’t from Relic directly. Regardless, I wanted to find out what happened to this entry in the series, so I first contact friend of the site Paul “Rorschach” Tobia. You may remember Paul from the podcast we did on Sword of the Stars.

In that podcast, Paul said how he knew the folks at Kerberos, and how they used to be Barking Dog Studios, the folks behind Cataclysm. I therefore contacted Paul, and he put me in touch with some of his friends at Kerberos. After writing a polite email about the issue, I got this reply from Chris Stewart, a producer at Kerberos.

Hi Brian,

Thus far Gearbox hasn’t talked much about Cataclysm. Technically, it’s part of the same IP, but assets and code are less directly available, so I don’t know if they’re keeping mum on it until they know what they can and can’t make available, or if they think because it was made by another company, the rights are distinct from 1 & 2 – though with all third-parties involved basically dissolved, I doubt that’s the case. I hope they don’t think it’s not of interest to gamers!

There should have been code copies at Barking Dog, Relic, and Sierra. Sierra’s would be long gone, and I don’t know what the archive situation at Relic was in regards to Cataclysm, but Barking Dog’s are certainly gone as well – where to, I don’t know, we haven’t been involved with Barking Dog / Rockstar in over a decade, and at least two different offices. Cataclysm existed in a weird space where Sierra wanted an expansion to the series, but Relic wanted it separated from the main line, hence the “standalone expansion” marketing oxymoron. Relic was pretty dismissive of Cataclysm, so I don’t know what they would or would not have saved.

It’s possible that stuff still exists on back-ups that went to another Rockstar office, but honestly I doubt it.

All music and sound assets (VO, dialogue, etc.) are still archived at Studio X Labs, last I checked, at best quality – theoretically the base Cataclysm, using just a retail copy, could have it’s sound up-scaled, since it’s no longer constrained to a CD. I’m not sure about removing or spoofing the Securom DRM – I’m sure if the pirates can work around it, Gearbox could work around it, without having to find the source assets. But I’m just thinking out loud.

That probably doesn’t help you much – if you have any specific questions I can help with, let me know, I’ll do what I can.

There’s some good information in there, to be sure, but I wanna know more. Chris gave me another lead to follow, which I plan to, so that’s where I’ll leave this for now. If I find anything further I’ll let y’all know. :)


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Spacey Game Newsies and Dealsies 7/24/13: Getting-Back-On-The-Horse Edition

C'mere Buddy, I Need to Get Back on You! ;)

C’mere Buddy, I Need to Get Back on You! ;)

Hellllloooooooooo my beloved friends, how are you? I hope y’all are having an excellent hump day so far. On my end, I’ve not played much lately, but I did see Pacific Rim again last night, which was awesomely exhausting. If y’all haven’t seen it, you NEED to, especially on as big as screen as possible. We’re not here to talk movies, though (unless it’s Pacific Rim talk, then CHAT AWAY), but videyagames, so let’s get to it!

  • Atari Properties – The big news on the minds of spacey gamers is where Atari’s various properties have landed. According to these court documents (thanks Goomich!), Wargaming is the new owner of the Master of Orion IP, while Stardock now owns the Star Control IP. You can read more on The Escapist and IncGamers about the Star Control acquisition, and there’s a post from Stardock’s Brad Wardell about the acquisition. Thanks to Blues for the links. I’m honestly not entirely sure how to feel about this news, but it’s too early to decide whether this is a good or bad thing. Stardock has said they want to start work on a Star Control reboot this year, but will it be the same? I mean, we already have the Ur-Quan Masters after all. I guess we’ll see what happens in time. What do you guys think?
  • Homeworld – Over on Polygon, the Gearbox folks go into detail on how they aquired the Homeworld IP from THQ in their bankruptcy auctions.
  • Buzz Aldrin’s Space Program Manager – Last week I went to Slitherine and Matrix Games’ presentation at Historicon, which included a lot of info about this game. I’ll be writing my own report soon, but they’ve also posted their presentation as well, along with a video from Buzz Aldrin himself, who sadly had to cancel his appearance at the event. Lots of good stuff in there.
  • Ring Runner – IGN has released a Let’s Try video of them playing the game, which I’ll also embed below. I’m currently working on a review of this one, so stay tuned.
  • Star Citizen – There’s a new galactic guide to Hurston Dynamics to add some more in-universe flavor.
  • Vendetta Online – There’s a new version of the game that adds high-res planets, procedural nebula backgrounds and more. They also have added Oculus Rift support to the game.
  • Beyond Beyaan – There’s a new blog post detailing some new demo races and more race information in the game for y’all to read.
  • Galactose – You can now read about cruiser parts and debris in their latest blog post.
  • Star Conflict – A new update entitled “New Frontiers” adds T5 level ships, new hangers and a new PvE mission.
  • AI War – The latest update, entitled “More Dirty Tricks“, allows you to play some new tricks on the AI.
  • Star Trek Online – There are two new entries in their Legacy of Romulus series, and they’ve also had visits from Massively and Priority One.
  • Endless Space – The folks over at CheatMasters have a review of the Disharmony expansion pack, which I say with no further comment. ;)
  • Deep Space Settlement – There’s a new video of a station tower in the game which I’m posting only because I wanna stop being nagged about it. ;) (Not really, it looks cool, but still…) I’ll also embed the video below.

In deals, there’s another bundle to tell ya about, the Summertide Bundle from Indie Gala which includes the fantastic Space Pirates and Zombies and a ton of other games for $6.42 currently, which is a steal people.

Finally, in related news, the folks at Camel 101 — who made the fun, if flawed Gemini Wars — are making a new tactical combat game called Black Talons, and sent over a teaser trailer for y’all to check out.

That’s it for today folks. Have a great one! :)

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