SGJ Podcast #240 – The Much Maligned Capital Ship

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1 Response

  1. ScottK says:

    Catching up on this one… The tactic for Starfleet Command about repeated small hits being better than one big hit is out of the Star Fleet Battles boardgame, where it’s called the “Mizia Concept”. In SFB, the damage allocation table rules say that some damage results (heavy weapons are the big one here) can only be made once per volley of incoming hits. So if you want to strip the enemy of heavy weapons you want a bunch of small volleys because the table ‘resets’ each time. From what I’ve read, SFC uses the same damage routines under the hood as SFB, though it’s not clear to me what it considers one volley.

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