Let’s Play Freespace 2 – Entry 2 – Oh Shi…….van!

This entry is part 2 of 2 in the series Freespace 2 Review
Fly Missiles Fly!!

Fly Missiles Fly!!

Welcome back to my look into Freespace 2, still the best space combat game money can buy (and if you haven’t bought it yet, what are you waiting for?). In this video, I take on two more missions, culminating in the return of one of the quietest and creepiest enemies in all of space gaming, the dreaded Shivans. I also get to finally fly the Herc 2 fighter, yay! Please join me as I muscle through the following missions:

Act 1, Mission 3: The Romans Blunder
Act 1, Mission 4: A Lion at the Door

Thanks for watching, and enjoy! :)

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Let’s Play Freespace 2 – Entry 1 – Once More Unto the Breach…

This entry is part 1 of 2 in the series Freespace 2 Review
Bye Bye Gemini...

Bye Bye Gemini…

Welcome, my friends, to Freespace 2, my all-time favorite game and still, I feel, the best space fighter combat sim you can buy. Now, this year is the game’s fifteenth anniversary, and I thought it’d be fun to add to the coverage we plan this year by going through the campaign in a new series of let’s play videos. :) I therefore hope you’ll enjoy the first two missions of the campaign:

Act 1, Mission 1: Surrender, Belisarius!
Act 1, Mission 2: The Place of Chariots

Thanks for watching! :)

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Spacey Game Newsies and Dealsies 3/28/14: The Thank-Gawd-It’s-Friday Edition

News Satellite Dish

Bringing On The News!!

Two news posts within a week? HOW CAN ANYONE LIVE AT THAT SPEED?  I’m unsure my friends…maybe I’ve finally gone mad. But I’ll tell you this, I’m on the upswing in terms of energy and motivation from my low point earlier this week. I therefore wanted to pound out some more news and deals before they piled up too much. Here goes!

Finally, we have a couple of sales. First off, Retrobooster is having a sale wherein it’s 50% off until April 2nd. It’s a really cool game, so check it out!

Then, GOG is having an Interplay Irresistibles sale in which a lot of awesome Interplay games are on sale. This of course means you can get the amazing Freespace 2 for $4.99, as well as its predecessor Descent: Freespace for $2.99. Seriously, folks, if you don’t have Freespace 2, now is the time. They also have excellent sci-fi games such as M.A.X. and Subwar 2050 (which was made by Particle Systems of Independence War fame) among many other excellent games. I’d jump on these if I didn’t already own almost all of ‘em. ;) (P.S. Clicking on those links and buying through ‘em helps the site out, FYI. ;)

That’s it for today folks. Have a fantastic weekend!

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FYI: No Podcast Tonight and Upcoming Schedule (Updated)

OMG so tired...

I Feel Like This Puppy, Only Not as Cute…

Hey folks, just chiming in because I’m not feeling awesome, so we’re skipping the podcast because I’m too low energy to really make it fun for anyone. I think just the lack of/lousy sleep over the last few weeks is really catching up with me. :/ I’m just so…bleh…tired, unmotivated, it’s not usual for me and I don’t like it, so I wanna try to do whatever it takes to recover. With that said, we have some fun stuff coming up that I wanted to share with ya. I’m still trying to get guests for upcoming weeks, so this may change, but as it is right now, here’s what’s coming up:

  • April 1st – John Hemry, Author of the Lost Fleet book series (which has awesome space combat)
  • April 8th – Slower than Light with creator John Brewer (Here’s the Kickstarter)
  • April 15th – Space Salvager with creator Sam Albon (fun game!)
  • April 29th – A look at the Freespace Open Project with its project lead Fabian “The E” Woltermann and discussing Freespace 2′s 15th anniversary a little bit (which won’t be our only look at the game this year)
  • May 6th – A look at O.R.B. (which was requested by Jim, as it just came out on SteamA
  • May 13th – Off Topic: Marketing & SEO for Game Websites (Jim’s idea, to help devs out, because y’all got some stanky websites)

Remember, if you have a topic idea you’d like us to cover, please send it to hail@spacegamejunkie.com because we’re totally open to ideas. :) Thanks folks, and have an awesome day.

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SGJ Podcast #48: Drowning in Immersion

OOHHH! IMMERSION!

OOHHH! IMMERSION!

Hey folks, welcome to the latest episode of the Space Game Junkie Podcast. I apologize for getting this up so late, as Jim sent it to me days ago, but I had the busiest weekend ever, so I didn’t really have time to put it up until now. I also don’t have time to do the detailed show notes this week either (I might have to pair those down in general since they take an awful long time sometimes). :( On a happier note, Jim and I talk about a lot of awesome stuff, like news, games we’re playing and immersion in video games, based on our own experiences plus those you — our awesome readers — shared with us. It made for a great discussion, and we hope you enjoy it. :)

As always, you can leave comments below, or contact us at hail@spacegamejunkie.com if you’d like to contact us directly. Also, while I’m thinking of it, we’re thinking of doing some kind of write-in show, so hey, write us with questions you have and we’ll answer ‘em on a future show. ;) Thanks for listening, as always folks! :)

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SGJ Podcast #35: Stealing the Sky in SkyJacker

So Pretty! So Explodey!

So Pretty! So Explodey!

Hello folks, and welcome to this latest episode of the Space Game Junkie Podcast. This week, Jim and I sit down and talk with Alex Landa, Producer for the currently Kickstarting game SkyJacker. We learn a lot about the game in our time with Alex, and we hope you will too, enough to go and kick to the darned thing. ;)

As always, we hope you enjoy the podcast, look forward to your comments below and invite you to subscribe through iTunes or RSS. Thanks for listening! :)

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SGJ Podcast #29: Cap Ships and the Heroes (and Villains) Who Love Them…

Bring All Guns to Bear!

Bring All Guns to Bear!

Helllooo friends, and welcome to another Space Game Junkie Podcast! This week, Jim and I sit down with Chris Adderley and Alex Catamo, the lead developers on Star Villains and Space HeroesIf you’re unaware, Star Villains and Space Heroes isn’t another fighter-based space game (though we all do love those), but rather a game of capital ship combat, something that even this genre is fairly rare (sadly). We talk to Chris and Alex all about their game, plus a bunch of other stuff, as is our usual. :)

We hope you enjoy the discussion, look forward to your comments below, and invite you to subscribe to us via iTunes or RSS. Thanks as always for listening!

Continue reading “SGJ Podcast #29: Cap Ships and the Heroes (and Villains) Who Love Them…” »

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Spacey Gamey News and Deals 8/10/13-9/3/13: A News Post So Big I Hope It Doesn’t Break the Site…

Help Me Puppy! I'm Burred in News!

Help Me Puppy! I’m Burred in News!

Holy crap, newsiness! It’s been a while since I posted some of this stuff, but DAAAAAYUM has life been crazy. Work has been INSANE, home life has been busy and I had a weird slightly-depressive funk I had to work my way through (nothing bad, just turning 40 stuff mostly), but things are balancing out again, which means it’s time for NEWS, and hooooooly crap is there a ton (over 180 items). Several weeks worth of stuff from all over the map (so much so that this post will likely be written over a mult-day period). This post will be so damned big I’ll have to put it behind a cut just to help make the front page look sane, so here goes…
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SGJ Podcast #19: Random Rambly Bits of Randomness, and Physics!

This Episode Makes About as Much Sense as This Picture.

This Episode Makes About as Much Sense as This Picture.

Hello folks, and welcome to episode 19 of the Space Game Junkie podcast! This week, Jim and I have no guest, and you know what thaaaaat meannnnns. WE TALK ABOUT EVERYTHING. Well, almost everything, both on and off topic, and we kinda have a topic, but we skim it because I’m neither prepared nor intelligent enough to discuss it at length. ;)

As always, please throw your thoughts our way, as we love to hear them, and thanks so much for listening! Enjoy!

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Spacing Out: Another Brick in the Difficulty Wall…

It's Pretty Until You Hit Your Head Against It...

It’s Pretty Until You Hit Your Head Against It…

So after our random-ass podcast covering Piracy (and a ton of other things), I’ve been playing some Independence War 2: The Edge of Chaos here and there so as to get past the initial chapter in which you play annoying, whiny child pirate in order to get to the meat of the game wherein you play an annoying, whiny adult pirate (I assume) so my co-host and I can play together and try being pirates. Wheeee!

I was chugging along through chapter zero (wait, how can one have a chapter of NOTHING?) doing just fine when I reached one of the missions that made me pissed off at this game in the first place. In the preceding missions, you did some simple errands involving some theft and some maiming for others. This time, however, you had to steal some reactor rods for yourself, which was in an area surrounded by NINE ships in three groups of three. The game tells me to sneak in there, but no details as to how really, so I try to make my way into the area, remaining undetected and far enough away from the other ships to avoid being scanned, to dock with the reactor and get out of there. SIX TRIES LATER, I — through some sheer force of luck — manage to get far enough away from the base to kick in my LDS drive and hightail it out of there.

This got me thinking (after all the cursing), WHY did this mission have to be so difficult? The previous missions weren’t this tough, so why the sudden “OMGIHATELIFE” difficulty wall?

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