SGJ Podcast #291 – Post-Release Support

Patches are SO Important…

Welcome to this week’s podcast, my friends! This week, Jim, Spaz, Hunter (welcome back!) and I talk about post-release support in games. This was inspired by the recent — and amazing — 2.0 patch for Warhammer 40,000: Inquisitor – Martyr, which made it into almost an entirely new game. We talk about games that get amazing support, games that get turned around thanks to their tireless developers, and much more.

Next week, we’re gonna talk about the gamepad. I’ve noticed an odd resistance to it of late, and I wanna talk about that, plus its evolition as this era’s joystick. As always, if you have any questions or comments, please drop them in the comments below, email us at or hit us up on the forums.

Show Notes

Games Mentioned

Games with Exceptional Post-Release Support

  • Star Traders: Frontiers
  • Battlefleet Gothic: Armada II
  • Star Explorers
  • Star Fleet Armada Rogue Adventures
  • Helium Rain
  • NEXT JUMP: Shmup Tactics
  • Heat Signature
  • Battlestar Galactica Deadlock
  • 3030 Deathwar Redux
  • Evochron Legacy
  • BossConstructor
  • Kerbal Space Program
  • Everspace
  • Offworld Trading Company

Games Wherein Post-Release Support Made it an Actual Game

  • No Mans Sky
  • X4: Foundations
  • X Rebirth
  • Ceres
  • Pandora: First Contact
  • Distant Worlds
  • Mass Effect Andromeda
  • Battlecruiser 3000 Series

Games with Promising Post-Release Support on the Way

  • Hypergate

Games that Went Open Source and Still Get Support To This Day

  • Freespace 2
  • Starshatter
  • Star Ruler 2

Games with No Post-Release Support That We’re Still Mad About

  • Orbital Racer
  • The Long Journey Home

Games that Changed So Dramatically After Release We’re Not Sure They’re the Same Game

  • Stellaris
  • Star Trek Online

Other Games Mentioned

  • Warhammer 40000: Inquisitor – Martyr
  • Slime Rancher
  • Elite Dangerous
  • Genesis Alpha One
  • Hardland
  • Deadstick
  • Almost Alive
  • Star Wars Galaxies
  • Star Trek Bridge Crew
Author: Brian Rubin

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