Spacey Game News 3/25/14 – There-Went-March Edition

Hello my friends! I’m sorry I’ve been so absent of late, but wow am I tired! A short time ago, I went to Yosemite for the better part of a week (some pics here) for a wedding in which my girlfriend was the maid of honor. As awesome a time as I had, it was […]

SGJ Podcast #37: Random Rambling Potpourri Pirates of Plenty

Hey folks, welcome to the latest installment of the Space Game Junkie Podcast. Sorry for the delay in getting this to y’all, but real life sometimes creeps in and makes its presence known above all else. ;) That said, every now and then Jim and I feel it’s good to just sit back, shoot the […]

SGJ Podcast #28: The Treasure Trove That is Thomas Robertson (i.e. We Kinda Talk Artemis…)

Life has a way of surprising you sometimes, and every now and again, these surprises can be so awesome they can take you to places you never expected. Such is the case when Jim and I sat down to talk to Thomas Robertson, developer of the popular Artemis Spaceship Bridge Simulator. I won’t spoil it […]

SGJ Podcast #24: 4X Fatigue, Fascination & Frivolity

Heeeeeeeyyyyy folks, how are ya? Welcome to this latest episode of the Space Game Junkie Podcast! This week, Jim and I don’t have a guest (MUAHAHAHAHAH!), so we talk about 4X games, my fascination, and Jim’s current fatigue with ‘em. We also talk news and a few other things, but we’re surprisingly more on-point than […]

Spacey Game Newsies and Dealsies 7/24/13: Getting-Back-On-The-Horse Edition

Hellllloooooooooo my beloved friends, how are you? I hope y’all are having an excellent hump day so far. On my end, I’ve not played much lately, but I did see Pacific Rim again last night, which was awesomely exhausting. If y’all haven’t seen it, you NEED to, especially on as big as screen as possible. […]

SGJ Podcast #21: Down and Dirty with Distant Worlds

Helllooo friends, and welcome to another awesome (we like to think) episode of the Space Game Junkie Podcast! This week, Jim and I sit down with Matrix Games Director of Product Development and Business Relations, Erik Rutins and Code Force founder and Distant Worlds creator/lead developer, Elliott Gibbs to talk (or in my case, gush) […]