SGJ Podcast #78 – Turning 4X on its Ear with Apollo4X

Always Making Decisions...

Welcome to this episode of the Space Game Junkie Podcast! In this episode, Jim and I sit down with designer Joseph Young about his upcoming economic-based space 4X game, Apollo4X, which will be coming soon to GamersGate and is soliciting votes on Steam Greenlight. ;) Apollo4X is different than your typical 4X in that it’s […]

SGJ Podcast #77 – Cruising the Cosmos in Cosmonautica

A Finely Tuned Ship...

Welcome to this episode of the Space Game Junkie podcast! This time, Jim and I sit down with producer Josef Vorbeck of Chasing Carrots games to talk about their upcoming spaceship crew simulator, Cosmonautica. We play the game on the stream, and find it to be wondrously frustrating and engaging, as I personally learn that this […]

SGJ Podcast #76: Fondly Remembering Freespace 2 on its Fifteenth Birthday

Still Awesome After All These Years...

Hello friends, and welcome to this episode of the Space Game Junkie Podcast! The date we recorded this podcast was 9/30/14, which is 15 years to the day on which the finest space combat game ever, Freespace 2, was released. Therefore, Jim and I talk to a couple of folks who are not only fans, […]

SGJ Podcast #74 – Building Great Gameplay with Reassembly

Colorful Chaos!

Hello my friends, and welcome to this latest episode of the Space Game Junkie Podcast! In this latest episode, Jim and I sit down with Arthur Danskin to talk about his upcoming open-world spacey combatey buildey game, Reassembly, which is also going through a Kickstarter campaign. We talk about how the campaign is going, the […]

SGJ Podcast #73: Star Command: Revolution and Other Frivolities

It's a Classic and It's Cray!

Hello my friends, and welcome back to the Space Game Junkie Podcast! After a couple of weeks off so that I could prepare for and recover from my recent move, we’re back! Yay! This week, Jim, guest cohost Todd “Nack” and I discuss Zombo.com, some new space games such as Transverse, and then jump into our […]