Tag: Starshatter

Let’s Play Starshatter: The Gathering Storm – Entry 3 – Cruising Through the Campaign

This entry is part 3 of 4 in the series: Starshatter Review

Welcome back to Starshatter my friends! In this installment, newly confident after reading the manual and completing all the tutorial missions, I jump back into the first phase of the overall dynamic campaign, Operation Highland. As I’ve already been transferred to an attack squadron, many of the missions here involve taking out minefields, attacking ground […]

Let’s Play Starshatter: The Gathering Storm – Entry 2 – Back to Basics

This entry is part 2 of 4 in the series: Starshatter Review

Welcome back to Starshatter! As you may recall, in the last episode I kinda skipped training and jumped right into the campaign. With any less serious space sim, that might’ve been fine, but not Starshatter. Oh heck no. Therefore, in this installment, I went back to basic training and went through all the training missions. […]

Let’s Play Starshatter: The Gathering Storm – Entry 1 – Flailing About

This entry is part 1 of 4 in the series: Starshatter Review

A little while back, we had a podcast in which we discussed Space Warfare: Infinite, an upcoming space combat game with a dynamic campaign. This got me to thinking on Starshatter, one of the very few space sims with a dynamic campaign, and one that I’ve never spent too much time with because it’s a […]

SGJ Podcast #29: Cap Ships and the Heroes (and Villains) Who Love Them…

Helllooo friends, and welcome to another Space Game Junkie Podcast! This week, Jim and I sit down with Chris Adderley and Alex Catamo, the lead developers on Star Villains and Space Heroes. If you’re unaware, Star Villains and Space Heroes isn’t another fighter-based space game (though we all do love those), but rather a game of capital ship combat, something […]

Next Page »