Hello my friends, and happy Wednesday! I hope y’all are more awake than I am! SOOO TIRED! However, there’s news to report, and I’m trying to do this at least regularly enough that nothing gets missed, so let’s do this thing called news! Star Citizen – Tomorrow, 10/10/13, is the one year anniversary of the […]
So today is the last day of the Kickstarter campaign for Starlight Inception, and they still need a bit more than 20% of their funding to meet their goal. To hopefully help with promotion, I sent the folks at Escape Hatch a Q&A and just got it back, so please enjoy my Q&A with creator Garry […]
After I published the story of my most memorable dogfight the other day, we got into a discussion about TIE Fighter and its ilk on one of my favorite gaming forums, Quarter to Three. During that discussion, someone brought up the amazing interactive and contextual music system that LucasArts was using back at the time, […]
Anyone who’s played space combat games for a long time probably has several tales of brilliant success or failure that have been seared into their brains over the years. A brilliant victory, a crushing defeat, a desperate battle against incredible odds, that sort of thing. If you’re a veteran of as many space battles as […]
I’ve always felt that if a PC game has a spaceship in it, I’ll play it, no question. One of my earliest memories involving video games was Lunar Lander on the Radio Shack TRS-80. I had been fascinated with space and science fiction for many years thanks to the original Star Trek, and recall jumping […]
I’ll admit, right off the bat, that this was a tough article to write. I’ve played many, many space combat sims in my day, and through research and my own memory I strained to find fighters that actually stuck out in my mind. Sadly, while I’ve enjoyed flying around in fighters in many of the […]
Yesterday we looked at the worst Heads Up Displays in the space sim genre (according to me). In today’s conclusion, we’ll look at the best the genre has to offer.