An Ode to iMUSE (or Missing Contextually-Based Music in Space Games)

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4 Responses

  1. Farscry says:

    Actually, Factor 5 did something similar with their custom music solution in Rogue Squadron on the N64, and was a significant part of why I loved that game so much. :)

    • Brian Rubin says:

      Oh did they? Very cool, I'm glad these weren't the only games with contextual music. I miiiiiiiiiiiight've played the PC version of RS way back in the day, but I barely recall it.

  2. Austin Arlitt says:

    Now I have to go back and play Monkey Island 2 the proper way with iMUSE instead of the remake.

    That Lusla video brought back nightmares. I don't remember if I ever destroyed it or gave up in frustration, but I damn well remember that ship's name. I don't think I ever thought to go around the minefield, so it ended up a bit like the minefield in Galaxy Quest.

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