Hey y’all, happy Monday, and welcome back to the work week (for those of us with a traditional work week at least). There was a decent bit of news since yesterday’s update, so let’s jump in, shall we?
- This might be the oddest news I’ve posted here. Apparently the bloke running this Kickstarter campaign wants to raise funds to not only kick to the Elite: Dangerous Kickstarter campaign, but to help him write a book set in the world of the same game. And look, I just found this campaign as well asking for the same thing, which wasn’t there when I did a search an hour ago. I am so confused by this…
- In more normal news, if any of this stuff could be called normal, The Limit Theory Kickstarter campaign has as of now been fully funded! Yay! They also have a new gameplay preview video, which I’ll embed after the cut.
- There’s a new video of Blockade Runner in action called Starman that, well, you’ll need to see for yourself. It’s also embedded after the cut.
- According to Rock, Paper, Shotgun, there’s a new random galaxy generator (this link is a direct link to the ZIP file) for the galactic conquest mode in Gratuitous Space Battles! Cool! Totally need to try that!
- The Kickstarter for Predestination has a new update covering colonization, fleet combat and research that’s very informative.
- The Indie Games Weblog has a small snippet on Solar War that’s pretty cool.
- The ModDB page for Freeworlds: Tides of War has a new video showing off the MC90 Star Cruiser, which is darned sexy.
- This is tangentially spacey game related, but GoG is now reporting that over 400 of their games now support Windows 8 natively. I can’t find a list but I’m sure some spacey favorites have to be in there.
- Finally, I discovered a new spacey Kickstarter called Colonia that’s a 4X game with “long-term strategy”. Check it out!
In non-space gamey news, the folks at Gamasutra have a look at the beloved TRS-80, which I played my first-ever spacey games on. Finally, in non-gamey news, there’s a new piece of spacey art by MANCHU over on the Concept Ships blog, and a reader with the great name of Brian turned me onto this website called ShapeWright wherein you can build a ship in a web-based WebGL environment. I can’t try it here at work, sadly, but he recommends it. ;)
That’s it for today folks. Thanks for reading, and have a wondrous day!