Homeworld License Acquired by Gearbox

So...Yeah...

So…Yeah…

Just as I was writing today’s news digest, this came through the wire (thanks Shellfishguy on Quarter to Three for making me aware of it). According to this post on the Gearbox website, they’ve acquired the IP to Homeworld. According to the short post:

Gearbox Software has prevailed as the highest bidder in the acquisition of the Homeworld franchise from THQ. Brian Martel, Gearbox Software’s Chief Creative Officer, has great love and respect for Relic’s brilliant, fun and innovative game and personally spearheaded the acquisition.

Brian intends as first priority to direct Gearbox’s interest to preserve and assemble the purest form of the original acclaimed and beloved games, Homeworld and Homeworld 2, with the intent of making them accessible on today’s leading digital platforms.

I’m not sure how to react to this. What do y’all think?

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Spacey Gamey Newsies & Dealsies 4/11-17/13: The Freaking Finally Edition

Stack of Newspapers

SO MUCH NEWSINESS!

Helllllloooooo my wonderful awesome friends! I’m back! I think! *checks* Yes, I’m back! Sorry for the lack of news posts, got surprisingly busy all over the place and just didn’t have the time. I do now though, yay! There’s a lot to go over, so let’s dive in, it’s all warm and stuff! ;)

We’re not done yet folks! We have DEALS too!! Let’s do this!

FINALLY, the folks at Arcen games (who made the aforementioned AI War) have announced a new game called Skyward Collapse, which looks awesome.

That’s it! Have a great day folks!

Get’cher Videos Right Here…

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SGJ Podcast #07: Getting Sold on Swords and Stars

Pew to the Power of Pew!

Pew to the Power of Pew!

Welcome to this week’s episode of the Space Game Junkie Podcast! This time Jim and I talk to Paul Tobia, or Rorschach on several forums, who is something of an expert on the Sword of the Stars series. I was fairly “meh” on Sword of the Stars II a little while back, so we asked Paul on to help convince us (and hopefully, you folks), that the game is worth our time.

We hope you enjoy this week’s episode, and as always, invite your comments either below or on the forum. Thanks for listening!

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SGJ Podcast #01: Graphics vs. UI vs. Gameplay! FIGHT!

More Chit Chat

More Chit Chat

Hello, and welcome to episode 01 of the SGJ Podcast. Join Jim from the Bad Movie Podcast and me as we try to adapt something of a format in order to have some more focus and structure! ;) We talk about some news, some games we’re playing, and our topic for this week, which games that are still worth playing even though their graphics and UI are on the archaic side. We also look at the opposite side of the coin, games that have held up well over the years.

We also have an iTunes page now, as well as our RSS feed! Yay! Thank you for listening, and please find our show notes under the cut. :) Also, since I’m still pretty new to this podcasting thing (it’s old hat to Jim, thankfully), please don’t hesitate to give me constructive criticism on how I can improve my performance either in the comments below or in the forum. :) Hope the length is okay with y’all, but again, new to this stuff, still trying to be efficient. ;) Thanks again! :)

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So Yeah…Stuff Happened…

Not the video game Paperboy. ;)

Extry extry! Read all about it! :)

So while I was working my butt off at two jobs for the last three weeks, a few things happened that I didn’t have time to cover then, so I figured I’d give ‘em a quick rundown:

  • RTSGuru brought word of a new browser-based space strategy game called Starpires that looks neat despite it’s…wacky name.
  • The Beyond Beyaan blog had a few interesting updates covering design changes, the race selection UI and the player setup screen.
  • Space Sim Central has word of a sequel to the arcade shooter Space Chunks entitled Space Chunks II: Lair of the Chunk Lords, which looks pretty fun. Never heard of Space Chunks before this, so I added it to the list.
  • Over on Quarter to Three, Kevin let me know about a new space game called Blockade Runner, which looks like “Minecraft in space” and might not be a bad thing at all.
  • ModDB brings word that Homeworld:@ — a mod for Homeworld 2 that is “building upon the foundations of Homeworld and Homeworld:Cataclysm to create a faithful sequel in the Homeworld:2 engine, with new ships, storyline, and game mechanics” — has been released.

Whew, that was a mouthful. :) I hope to be all caught up on news now. :) Thanks for reading, and if I missed anything, please contact me. :)

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Star Trek Continuum Mod for Homeworld 2 Released

A Galaxy Class ship gets its phasers on!

Never piss off a Galaxy Class starship.

Not sure how I missed this, but several days ago, the excellent-looking Homeworld 2 mod Star Trek: Continuum was released in alpha form, and boy does it look amazing. This mod strives to capture the feel of Armada 2 but using Homeworld 2′s excellent engine.

The mod has three playable factions, the Federation, Klingons, and Romulans, and includes a lot of features to pretty the game up as well as make it play better, like ship experience, new shader and so on. You can download the mod from ModDB or Desura, and you can click below for a nifty launch trailer! This makes me wanna snag a cheap copy of Homeworld 2 (no, I don’t actually own it) and try it out.

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