Tag: x-com interceptor

Let’s Play X-COM Interceptor – Entry 5 – Jack of No Trades

This entry is part 5 of 5 in the series: X-COM Interceptor Review

Welcome back to X-COM Interceptor my friends! I tell you, this has been a tough week. Why? Because this game has a ton of potential. The strategic/business side of things is fun, and it’s great to watch the campaign unfold before you on the map. Where it stumbles, horribly so, are the interface and the […]

SGJ Podcast #124 – X-COM Interceptor

Welcome to this episode of the Space Game Junkie Podcast my friends! In this episode, Jim and I sit down and try to dissect 1998’s X-COM Interceptor from Microprose. It’s a very confusing situation, as this sim doesn’t get one particular part of its gameplay spot on right, and as best we could find, none […]

Let’s Play X-COM Interceptor – Entry 4 – Still Fighting the Game

This entry is part 4 of 5 in the series: X-COM Interceptor Review

Welcome back to X-Com Interceptor my friends! In this entry, I try a few different things to make them game more bearable, the first being actually trying the most recently patched version of the game. In trying version 1.2 of the game (I’d unwittingly been using 1.0 for the previous entries), I go in hoping […]

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