Sword of the Stars 2: Lords of WTF

You may also like...

14 Responses

  1. tboon says:

    Yeah SotS 2 is pretty opaque. However, the controls are actually logically consistent once you grok them: select where you want to do something and right click to tell a fleet to do something there.

    The manual is pretty useless IIRC. Unfortunately, this is a “learn by doing (and failing a lot)” sort of game. And a fair amount of checking in the wiki: http://sots2.rorschach.net/SotS2_Codex

    However, despite its many flaws, there is a surprisingly deep game in here. I don’t know if it is necessarily your cup of tea, though. I look forward to the next in the series!

    • Brian Rubin says:

      Please, I LOVE deep games, but it shouldn’t be this…opaque, to use your word, to see where to dive in, you know? It felt like people who hate gamers made this game. ;)

  2. Paul says:

    If there’s a “?” Icon on the bottom of the screen click it to get an overview of the controls.

    • Brian Rubin says:

      Wow, somehow I totally missed that. Hilarious. Thanks!

      • Admiral Moe Lester says:

        Kerberos hasn’t issued the all clear yet so I’d be a little wary of judging certain systems too much. I know that a tutorial is planned but isn’t going to be made until everything is pretty much finalized as some things have changed a bit over the last year.

        • Brian Rubin says:

          I have to be honest and somewhat blunt here, if you don’t mind. :) I’m judging a fully-available-to-purchase game by the game’s merits and issues as they are when I play it, as anyone else would and should. If this were a pre-release game, I’d cut it some slack, since that’s what you’re supposed to do since there’s an understanding that stuff isn’t fully ready and the public doesn’t have access to it yet. Here, the public has full access to this game, so I treat it with all the openness and honesty that readers deserve out of a review. I’m glad they’re still fixing it, and maybe I’ll revisit it once this all-clear is declared, but right now, this is still a fully-released and available game with some…issues, and I plan to treat it as such. Being “wary” for the sake of being kind to the game would only be a disserve to myself and anyone who I hope will read this blog.

          I hope this doesn’t seem harsh, but this is something that’s very important to me and close to my heart. I hope you understand, and thank you for your open and honest comment, as well as your patronage. :)

          • DaveV says:

            No, Brian you’re not being too harsh. There’s still a heap of work on SOTS 2 needed, especially on the A.I. but the game is still fun once you get your head around the difficult UI. To learn from history, SOTS 1 took multiple expansions before it became IMHO one of the best 4x space games available.

  3. Chris says:

    This game has a pretty deep learning curve, even by the standards of this genre. It’s noticeably more complicated than SOTS1, which took an “easy to learn, hard to master” model. This game has a hard to learn and hard to master model, although right now it still has some stability and AI issues.

    As a game, it’s clearly got a lot of complexity. It’s aimed at hardcore 4X players. Imo, it’s perhaps the best series of it’s genre to be released in recent memory.

    • Brian Rubin says:

      Hey Chris, welcome to the blog. It’s awesome to see how positive you are on the game, and I hope that by playing it more I’ll be able to share in it. :)

  4. andrewza says:

    The all clear has been given if you did not know before.

    • Brian Rubin says:

      Hi there, andrewza, and welcome to the blog! I did see that it was given the all clear, but thank you for saying so regardless, it’s always appreciated (as I’m one guy and can’t always catch everything). :) Are you enjoying the game?

  5. Aquaireeus says:

    Playing a Paradox game without reading the manual is a dangerous proposition, to say the least. I have yet to be able to jump into one of them without at least skimming the manual and reading guides. For that reason though, I absolutely love their games.

    • Brian Rubin says:

      After my last session, I actually tried to read the manual, and honestly found it horrid to read. :/

Chime In!

This site uses Akismet to reduce spam. Learn how your comment data is processed.