SGJ Podcast #153 – Close Order

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4 Responses

  1. Joe says:

    Close Order reminds me a LOT of the Atari classic shmup titled Tac-Scan but in 3D; actually there is a “3D” stage in Tac-Scan. The dev seems to be a really nice guy but it seems that some understanding of difficulty scaling is lacking. Also, I’m not quite sure what those gigantic lanterns are supposed to be. That said, I think there is a great core idea in the game but it screams for refinement.

  2. Joe says:

    The name of the arcade game Jim referred to is called Assault and it was an excellent game.

  3. Kelly says:

    I’m a couple of weeks behind so have just heard the first part of this episode. Brian asked how people felt about the news segment, and it reminded me of something I have wanted to mention before but never did.

    It always strikes me as weird that you introduce the co-hosts, then introduce the guest, then completely ignore the guest (usually) during the news segment. If you don’t want to involve the guest in the news, maybe wait until after that segment to introduce him/her?

    • Brian Rubin says:

      Well we’re working the kinks out, but interestingly, I always send the guest the news pieces we’ll be covering, and invite them to chime in along with us, but they’ve not yet. Maybe I need to either invite them on the show itself, or just drop it. I’m not sure yet.

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