Spacing Out: For Want of A Topic

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14 Responses

  1. Scotten says:

    Don’t tell your girlfriend your love of games outlasts/outlasted her!

  2. aszurom says:

    What do you get when you put two guys with ADHD in a room full of video games? Space Game Junkie Podcast! Hey, can we ride bikes after this?

    Ya know I could make a joke about… SQUIRREL!! But uh, we did a lot of squirrel talk and it was LEGIT. Legitimate squirrels, Republican style.

  3. Hey Brian, need an easy way to receive news? Think Indie DB. Devs submit content, if the format is correct, there’s a pic, and other things are correct, all you have to do is hit ‘publish’.

    Then you only have to post your own content 1-2 times a month. There’s got to be a way to build this into SGJ easily — I can help.

    • Brian Rubin says:

      Receive news? I’m not following. Basically I have RSS feeds set up to check all the space game news sources I have, I flag ’em in Pocket, and then I write ’em up in a digest. I wouldn’t want to automate it. :)

  4. Gee says:

    Starsector special feature? Ideally with a Dev interview?

    Why Starsector? Well, it’s below most people’s radar right now, and I think to the casual browser it all looks a bit impenetrable….


    It’s shaping up to be a really unique title, sitting between action/RPG/RTS/exploration – it’s got a fascinating back story and a tantalising future dev pathway…

    It’d be a real scoop!

    • Brian Rubin says:

      I wrote a preview of it a while back when it was still called Starfarer, but revisiting it might not be a bad idea. There hasn’t been an new version in a while though, right?

      • Gee says:

        Still at 0.59 – but I think that it’s had an update since the name change… but I could be wrong about that….

      • Josh B says:

        I’ve been watching Starfarer/Starsector for quite a while now. It seemed like he made a lot of great progress and put together a really compelling tactical game — really quite fun! I’m hoping the slow updates over the last several months suggest enormous effort on the grander features he has in mind for the game.

        All in all, Starsector’s production values combined with its vision make me pretty excited.

  5. Josh B says:


    For me, gaming is an outlet. Usually, I engaging in thought, and games (especially space/strategy games) give me a way to do that which doesn’t involve responsibility or real-life consequences, and offers emotional rewards. When I don’t want to use my brain (usually if I’m exhausted or stressed out), I’ll play less cerebral games, much like Brian.

    I often bounce between mental “phases”. For a couple weeks or so at a time, I’ll spend my (somewhat limited, now that I have kids) free time on a specific activity. Right now I’m in a coding phase — each evening when I have the energy, I’ll sit down and write some code for my current hobby project. Prior to that, it was a Distant Worlds phase. Not long ago, it was an Assassin’s Creed phase. The duration of one of these phases with a game is a good indicator of how enjoyable I find the game — I often refer to this as how well the game kept my attention. I’ve had games that I love that failed to keep my attention (Drox Operative, AI War, even SoaSE these days).

    Remember that there’s a distinction between addiction (where your decision making is impaired and the object of your addiction has significant negative impact on everyday life), and love for something. One is a problem, the other is healthy.

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