New Elite: Dangerous Video – Whooooa…

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9 Responses

  1. garion333 says:

    It’s in-engine and the cockpits aren’t real, but it’s what they’re going for. Very cool video.

  2. frptunz says:

    Pew pew indeed. Very cinematic and not really logical, unfortunately. A cruiser was ambushed. It can’t shoot and fly somehow and stands still right beside its attacker. Who stands still as well and waits for something. And waits. And waits. And gets blown up by the awakened cruiser.
    Kinda lame for a space battle, pardon my french.
    Although torps salvo looks great, but even in ingame reality this up close distance looks weird. If the attacker was willing to board that cruiser – I still don’t get why it was so close. No assault boats?

  3. Istvan says:

    I was having trouble being excited about this project, trouble even thinking it was likely to ever release. This video sure shows that the have the cinematic feel for space fighter combat down. The obvious fact that this video was intended to portray a paid mercenary mission incident was also very compelling to any of us who have a Jumpgate background.

    • Brian Rubin says:

      Right? Between Star Citizen and this, I’m hopeful one of them will be a worthy successor to Jumpgate (RIP).

    • Kelly says:

      I have felt that way about Elite IV for a long time. After FE2 I was eagerly awaiting Elite IV, and have had a bookmark set up for their page at Frontier Developments for ages. After a while you just get jaded. I had played the hell out of Elite on my C-64 (although I only made it to Deadly IIRC). I played a lot of FFE and FE2 (and some Pioneer as well), but between the bugs and the fact that neither really recaptured the magic I felt with the original, they didn’t see the same amount of time. It might also be that I was in HS when I played Elite, but had a job for the later two. :D

      That said, I am eagerly awaiting the release of both Dangerous and Star Citizen, and will almost certainly put together a new machine to play one or both. This video was definitely fun to watch notwithstanding the points made by frptunz. I’ll wait to hear some feedback about the gameplay itself, though.

      I haven’t backed either, although that is probably more a matter of my lack of interest in kickstarter than a reflection of either game. I think I have mentally equated KS with pre-orders and collector’s editions, neither of which thrill me.

      I am also wondering whether they considered naming it Elite Deadly, Elite Competent, or maybe even Elite Harmless before settling on Dangerous. :D

  4. Nes Anderson says:

    Very pretty, even if tactically stupid. (Makes no sense to launch missiles within a few milimeters of each other… one blows up, takes the other out, which might not even trigger a secondary explosion) Much better to pick your targets and fire one missile per target to do as much damage as possible..
    Either way, pretty, and hopefully the gameplay will match up

  5. S.Katze says:

    I still hope to see realistic Newtonian movement in this game. I loved that back in FE2 (I didn’t play F:FE), so the promise of that kinda hooked me in the beginning, before I realized that the Kickstarter campaign was horribly rushed and very badly managed, which made me withdraw my pledge.

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