FTL: I’ve Got You Under My Skin

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35 Responses

  1. Games cannot infect me enough. The more I’m in the better I win. (wait, what? is that English?)

  2. Akin says:


    I think I can hear your men crying out, “”Why, Captain, WHY?!?!?!”

    Just ordered it from GOG…

    • Brian Rubin says:

      Eyeroll?! I bear my SOUL and I get an eyeroll?! Tough room. ;-)

      Enjoy the game!

      • Sledge Hammer says:

        Now I understand why in germany we have some many human characters replaced by cyborgs or robots who spill green blood instead of red.
        Someone at the BPJS who rated all those games back in the day must have the same issue ;)

  3. D-Man777 says:

    Gosh, Brian. I’m really sorry you’re not able to enjoy FTL. It’s clear you appreciate that it’s a well-produced, fun (for most) experience.

    But it’s a credit to the developers that FTL can elicit that kind of emotional connection, regardless.

    Maybe next time.

    • Brian Rubin says:

      “Not able to enjoy” sounds too harsh. “Not able to get over my own deal” might be better. It’s a fun game, I can see that and I know that, just….ugh…

  4. D-Man777 says:

    Oh, and if you’re prone to becoming emotionally attached to your squad, may I recommend you DO NOT play the new XCOM game.

  5. Akin says:

    Dammit, I hate it when I vent the ship to space and find I forgot to get my crew to a safe compartment…

  6. garion333 says:

    I’m putting you in my crew from here on out and will punish you for killing all those innocent people.

    • Brian Rubin says:


      • garion333 says:

        You tend to be the pilot, which means you usually survive longer than everyone else. I think I’ll put you on fire duty next game. No oxygen and you’re jumping on flames? How long can Brian last? Muahahahahaa!

  7. Ultima says:

    This game is pretty tough, but it’s a good game that deserves a place in the place of pew pew!

  8. Laplace says:

    ” I freaking LOVE FTL, because every time I lose a ship and all of its valuable, hardworking crewmembers”

    How often does THAT happen, though ? I can say that i’ve never been able to win StoneSoup, but this game ? First voyage got to final boss, second voyage finished the game. Is this the same game you people keep calling hard ?

    “This, truly, is the mark of a great game”

    Personally, i’d rather have not-so-great-game, but a better one. One that takes a few days off the dev schedule to implement the required hotkeys, like the ones you dont have for selecting crew members. Game that doesnt make me dread the late sectors, where both me and the enemies have 50+% evasion and fights last FOR-EV-ER, since you can increase evasion but have no way of increasing accuracy. Endgame in FTL consists of me doing nothing, while ten guns do the pew-pews on both sides and keep missing. Its barely can be called a game, its not interactive, i cant affect anything, only hope that something, SOMETHING, ANYTHING, hits at least twice in a row.

    So, um, yeah, FTL is a neat game, but it does not seem to be particularly well thought-through game design.

  9. Matt S says:

    Not to be too harsh, but this can hardly be called a review. You spend barely any time at all discussing the game beyond saying how fantastic it is, and most of the time discussing your “psyche”. I came looking for a discussion of the gameplay and design and got only emotional rambling.

    • Brian Rubin says:

      No worries, that’s why I mentioned folks should read my preview first, as that talks about the actual gameplay. ;) I typically do write about gameplay and design in my reviews, but my relationship with this game was such that it demanded something different.

      I’m sorry you didn’t enjoy the review, but I’ll hope you come back because I’ll have hundreds more that will talk about the gameplay. :) Thanks for visiting!

  10. SleepySid says:

    Unique review Brian. :)
    I understand your attachment to the crew and the anxiety it brings when fighting space battles. Yet maybe you could consider the crew are actually clones and the real crew are safe and sound back at the cryo base should they be called upon for future missions. hehe!

  11. aredynxi says:

    Great review, great game, I just can’t get enough of it, it’s everything I hate and love at the same time. Getting to the boss, surviving like crazy and dying just when it had like 2 hull bars left just cuz u weren’t mindful of your own hull, mmyy god, why didn’t I check my hull, I could be on anew ship btw, oh well time to go lose another hours and rename my happy fellas and aliens that with a hell lot of luck will survive the 8 sectors.
    Love and hate for this game can’t be filled with words :)

    • Brian Rubin says:

      Welcome to the blog aredynxi, and yup, that sums it up fairly well. ;)

      • aredynxi says:

        I’ve been around more than once but np *winks*

        • Brian Rubin says:

          Oh, sorry, typically when I have to moderate a comment it means, in my mind, that they’re commenting for the first time, so I like to welcome first-time commenters. Sorry I didn’t recognize the name.

  12. Triscus says:

    Hey Brian! Good review (both:) I was really curious about FTL after I read the first review. Please give it another try. At first I went very fast through the sectors and was killed very fast also.

    The trick is to get through the sectors more slowly and discover so many beacons as possible. The more beacons you discover, the greater is the chance to get scrap, members, quests etc.
    When I look at your screenshot above, you still have about 4-5 moves left, until getting caught from the rebels. And even if you get caught by the rebels, you can stand one or two fights. Yesterday I took about 2 hours or so to get to Sector 7, got a well trained crew and good equipment and blew up the enemy shortly after I teleported two of my crew. Dammit!

    Another trick is to train your members. For example to train a member for shield, look out for a weak enemy and let him fire against your shield but don’t shoot at him. It’s save when you have two shield points, but his weapon is only making on damage. After a while your guys are perfect at shielding and evasion.

    Oh, and thank you for blogging, I really appreciate it :)

    • Brian Rubin says:

      Welcome to the blog Triscus, and thanks for the kind words. :) I’ll give your suggestions a shot once I have some more time and feel like returning to it, which I likely will soon. ;)

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