FTL: Running Away Was Never So Much Fun…

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19 Responses

  1. Robert Sharp says:

    Thanks, Brian! I’m really looking forward to this game. I’ve been wanting something like this for a LONG time. The amount of screens you offer is a nice touch too!

  2. garion333 says:

    I haven’t gotten my hands on this yet (same Kickstarter tier as you), but the fact you’re spending almost all your time looking at the closeup of your ship strikes me as kind of odd. The lack of manually flying around in a space game seems very strange to me. I mean, I get that it’s all about the ship and your crew, but it seems a bit hands off in the “adventuring through space” feel. Something like that.

    • Stian says:

      I backed at the soundtrack-level. Can’t say I regret, the soundtrack in this game is amazing.

      Anyways, manual control of the ship couldn’t have worked, the game is all about crew management, which is tough enough. Flying the ship at the same time would have been impossible, and flying the ship only out of combat would have been boring an tedious.

      • Brian Rubin says:

        I agree with Stian. This is about managing crew and power in dire situations. Adding manual flying would’ve made it unwieldy.

  3. Stian says:

    Fun but frustrating situation (happened to me, plenty people at the FTL forums and the guy at PC-gamer:
    1 You are losing a battle, decide to charge FTL drive and escape
    2 Engines gets hit, starts burning, you open the doors to vent out fires. FTL is no longer charging.
    3 Doors system gets hit, you can no longer close the doors to the engine system. Sending crew to engines to fix it would kill them.
    4. You fix the doors system, and close the doors. The O2 system gets hit, so there is STILL no air at engines. Ship is breaking apart, you can’t wait any longer and send crew to engines anyways.
    5. Your crew dies horribly and the ship explodes.

    That’s actually terribly fun
    I love this game

  4. Aredyn says:

    FTL looks nice, sad there’s no way to play it right now, wish i had know sooner about the kickstarter :/

  5. Pogue Mahone says:

    I like the sound of this game, need to check it out. And don’t feel bad about sucking at Roguelikes – everyone does. That’s just how they’re designed. As you pointed out, the key to enjoying Roguelikes is, to paraphrase T.E. Lawrence, not minding that you suck.

    • Brian Rubin says:

      Yeah, I expect to suck at them, so even in dying there can be humor and joy along with the frustration. FTL is no different. :)

  6. Saxman_72 says:

    I’m glad to see you had such and excellent time with it Brian! This game is just too much fun.

    • Brian Rubin says:

      Hahaha, welcome Saxman, and thanks again! Yeah, even why my ship dies a horrible death, like last night for example, with bits on fire and my crew fighting intruders, I saw the writing on the wall but couldn’t stop it, it was just THRILLING. :)

  7. Captain Kal says:

    Don’t worry Brian. You are not the only one, getting himself, blown every time!!!! Same here. And I keep coming back!!

  8. RecklessPrudence says:

    *Raises hand* Another one who didn’t pledge enough for beta and is regretting it, here. Seriously, every developer video update has just made me want it more!

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