Spacey Gamey Newsiness – 10/29/12

Hurricane Sandy

Eeep! Good Luck East Coast US Friends!

Hey y’all! I typically would say “happy Monday” here, but with a massive storm barrelling down on the east coast of the US here, I can only send my thoughts out to those affected. Stay safe people, and good luck weathering the worst of it, which is supposed to hit around now, actually. Ugh.

I have to keep on doin’ what I do though, and there’s a buncha stuff in spacey game news to discuss, so let’s get through it:

That’s it for today folks. Have a great day, and again those in the path of Hurricane Sandy, best of luck to you all!

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4 Responses

  1. frptunz says:

    I love 4X space strategies and I wish M.O.R.E. guys all the best to finish their project, but – damn! – their 3D character models look so silly! It’s like 1995 or so CGI, sorry to say. Gosh, if only they could find a good artist who would give the game some visual charm. I mean, look at Stardrive. It’s a small neat indie project, but it looks way more cute with art like this:

    And compare it to the M.O.R.E. art:

    These guys might build a game with great mechanics but hell, they really do try to make it look unattractive.

    • Brian Rubin says:

      Feh, graphics don’t make a game. Have I ever told you how many hours I sunk into Stars!? ;)

      • frptunz says:

        Heh, I do remember “Stars!” (if you mean this game and not some other :)), and graphics don’t make the game, true.
        But it certainly helps! To put it backwards: numbers only don’t make the game either! (if that was true, mathematics would be the number 1 entertainment on the planet :))

        Maybe I’m geting old or lazy, but I don’ like it when the game – probably a good one – shows me some bad graphics. It tells me that if the creators don’t have a good taste in visuals, it _might_ have some other issues as well and not really worth my time to spend.

        And I don’t mean I need billions worth cut-scenes blizzard style, no way. I just like it when the art is thought through and is consistent. Like in Endless space, for instance: there’s no mindblowing 3D eyefest there, but it looks so damn nice aesthetically, that I automatically fell in love with it from the first sight.

        • Brian Rubin says:

          Yeah, totally meant the game. I understand your desire for graphics, I love good graphics my own self, but still…

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