Heyyyy folks, welcome to this edition of the Space Game Junkie Podcast. In this episode, Jim and I sit down with Brendan Anthony, former Bethesda developer who is currently working on an awesome space game called Rodina. We talk about the game at length, but due to a good deal of wine on my part I think, the conversation goes all over the place as well. It’s a fun ride, and we hope you enjoy it.
Podcast: Play in new window | Download (Duration: 1:18:34 — 35.1MB)
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Podcast #14 Show Notes
Space Games Mentioned:
- Beat Hazard
- Kerbal Space Program
- Lunar Lander
- Star Fox
- Star Wars: TIE Fighter
- Wing Commander
- Wing Commander: Privateer
- X3: Albion Prelude
3 thoughts on “SGJ Podcast #14: Rodina Q&A (and Random Ramblings)”
Brian – I enjoyed learning about the game more, but I thought the discussion on PC gaming in general was also interesting.
My family has a Wii (the kids love it, I rarely play it any more), but otherwise I don’t have any consoles from the current generation. I was never interested in a PS3, if only because I did not like the heavy-handed way that Sony tried (successfully?) to push blu-ray on us. I thought about getting a 360, but just never got excited enough about it to put out the cash. X-Box “one” has me even less excited than that.
Heh, I hear ya, I got the PS3 primarily as a BD player and media streamer, but I’ve found some wonderful games on the thing as well. :) Glad you enjoyed the discussion too. :)