Welcome to this week’s podcast, my friends! Sorry it’s a little late, yesterday got away from me. Anyway, this week, Jim, Spaz and I sit down with Andrew Greenberg — Director, Holistic Design Inc. — to talk Noble Armada: Lost Worlds. Since this is a game set in the amazing Fading Suns universe, we also talk about the pen and paper role playing game of the same name, as well as the much-loved classic strategy game, Emperor of the Fading Suns. It’s a REALLY fun discussion that talks about all types of gaming, from pen and paper RPGs to board games to video games of today!
Podcast: Play in new window | Download (Duration: 1:47:57 — 46.5MB)
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On the show next week, we’re moving back one-half hour, so we’ll now be starting at 5:00 PM, Pacific time, from now on. We’ll also be featuring the developer of the super-fun space combat and exploration game, Starcom: Nexus! As always, if you have any questions or comments, please feel free to drop them below, email us at firstname.lastname@example.org or hit us up on the forums. Thanks so much for listening, and we hope you enjoy the show!
- Clickteam Fusion 2.5 – The engine used for the game.
- Merchant Prince
- Machiavelli the Prince
- Hammer of the Gods
- Emperor of the Fading Suns
- Rocket Jockey
- Space Bar
- Star Ruler 2
- Warhammer 40,000: Final Liberation
- Noble Armada
- Forced Alliance
- Merchant Prince II
- Starfighter Inc.
- Age of Rifles
- Strike Commander
- Mall Tycoon
2 thoughts on “SGJ Podcast #264 – Noble Armada: Lost Worlds”
Thanks for mentioning/sharing the ClickTeam link. Always interesting for me to learn about the tech behind a game.
No problem! I feel if it’s not Unity or Unreal I should include a link.