SGJ Podcast #197 – Game Mechanics

Mechanics? Get it?!

Welcome to the podcast this week folks! Let me start off by, AGAIN, apologizing for technical issues we had. Discord was NOT happy and my PC HATES Space Engineers so it was basically a recipe for fuckery. EVEN THOUGH I used the record button on my mixer, something about Space Engineers caused it to crash, so I had to rip the audio from YouTube again. Hopefully this won’t happen again.

This week, Jim, Hunter and I talk game mechanics. This includes crafting, progression, role playing, stats and much more. We focus a lot on Space Engineers, since it’s the game that got Hunter thinking on this topic in the first place, but as you can see from the list below, we talk about a loooooot of stuff. Sadly, while it was fun, it kinda hammered the point home that we shouldn’t play a game live while doing this anymore. It’s just too distracting. Beyond that, it was a pretty fun show, and we hope you enjoy it.

Don’t forget we also still have a contest running! If you leave us a (hopefully positive) review on iTunes, you’ll be entered for a chance to win one of the many game codes I have, from the entire Wing Commander series on GOG to all of the X-Wing games on Steam. Once you’ve left a review, screenshot it and email it to! The contest runs for a few more weeks, so get on it! Every ten entries adds another winner, so ten entries will yield one winner, twenty entries, two winners, etc.

Next week on the show, we welcome the developer of Skywanderers! If you have any comments or questions on the show, please drop them below, email us at or hit us up on the forums.

Show Notes

Games Mentioned

  • Space Engineers
  • The Division
  • Zelda
  • Skyrim
  • Elite: Dangerous
  • Mass Effect: Andromeda
  • Dragon Age: Inquisition
  • World of Warcraft
  • Rainbow Six: Vegas
  • ARK
  • Conan Exiles
  • Star Citizen
  • Anarchy Online
  • Lord of the Rings Online
  • Dual Universe
  • EVE Online
  • Subnautica
  • Dragon Quest Builders
Author: Brian Rubin

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