Edit 2: The RSI site is back up, so you can check out the crowdfinding tiers. I’m totally eyeing the $125 Lancer tier. ;)
Edit 1: Hey y’all, I’ve snagged the trailer, so if you’ve not seen it yet (I missed it my own self), check it out after the cut.
As I write this, Chris Roberts is announcing his new upcoming space game Star Citizen, over at GDC in Austin, which you can watch on Gamespot. This game apparently will be both a mix of the linear structure in Wing Commander as well as the open-ended gameplay in Freelancer, depending on where your pilot is in their career. This sounds AWESOME. The graphics and detail look INCREDIBLE. On a carrier, you don’t just click hot spots to move around, you can physically walk from the bridge to the hanger bay. I’ve not seen all of this yet, but it looks AMAZING. The Roberts Space Industries site is being slammed, and is currently down, but they’ll be crowdfunding for the game over there too. I’m gonna go back to watching the video stream, but below the cut I’ll embed a bunch of art I was sent along with the press release. I’ll bring you more as I get it.
AUSTIN, Texas, October 10, 2012 — Chris Roberts, who helped define the space sim genre in computer games during the 1990s with his Wing Commander® and Privateer® franchises, is back in the cockpit again with a new title he says will change the way people perceive games for the PC and will breathe new life into space combat games. The new game, Star Citizen™, was officially announced today at the Game Developers Conference (GDC) Online taking place at the Austin Convention Center. The game is being developed by Roberts’ Cloud Imperium™ Games studio, located in Los Angeles.
Roberts’ re-entry into gaming comes after he spent more than a decade as a director and producer in the Hollywood film industry. In 1990, he introduced Wing Commander to the world of PC gaming and the franchise went on to sell millions of units and spawned multiple sequels, a feature film and another highly successful game franchise, Privateer.
Star Citizen, already 12 months into production, will be launched on the PC and will include all the Chris Roberts hallmarks that fans of his games have come to expect over the years: high quality cutting-edge visuals and technology, a virtual world that is immersive and detailed, a sophisticated storyline that is wide in scope and visceral, heart-pounding space combat.
“In recent years, game designers have stopped innovating and pushing the boundaries of what you can do in this genre,” says Roberts. “I plan on bringing that kind of development mentality back into PC gaming and space sims in particular.
“There is a lot of noise out there regarding social and mobile games right now, and I think PC gamers are feeling a little left out of the mix. But the PC is still incredibly capable of presenting an experience that doesn’t take a back seat to any other platform out there, including consoles. With my game, I want PC gamers to stand up, be counted and get excited again about all the great experiences their computer can deliver.”
At GDC Online Roberts also announced a program to bring his devotees and other interested parties much closer to the development process. A crowd funding site has been posted at www.robertsspaceindustries.com to help raise the necessary funds for completing development of the project. “Our purpose today,” said Roberts, “is to allow our fans to join us in this process early. It will likely be another two years before the full product is ready for release, but early backers will be able to play a version of the game a year from now.
“We are taking this approach to fund-raising for several reasons,” said Roberts. “For one, this route takes the traditional game publisher out of the mix and enables us to take the millions of dollars normally used by publishers for a triple-A title and plow them right back into developing the game. Secondly, using our own crowd funding mechanism allows us to reach out to our international fans, who have been devoted followers of my games in the past. Thirdly, going direct gets us much closer to our fans and allows us to focus more on the community side, create more updates for our fans and directly interact with them as we are making the game.”
Star Citizen, still in early development stages, will not require a subscription, but will not be free-to-play either. Roberts says the game will be available for a one-time purchase. And while players will be able to play in the Star Citizen universe for free, there will also be virtual items available for purchase with in-game credits so players can customize their ships and other items.
The game is being developed for PC only. More information about Star Citizen can be found at www.robertsspaceindustries.com.