Black Prophecy Makes Final Approach

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5 Responses

  1. garion333 says:


  2. I don’t it was the gameplay itself as it was the cheap storyline, connectivity and performance issues, the instancing (it really didn’t feel like an MMO at all it was so instanced), there’s no sense of geography…

    The ship controlling and shooty goodness are all fantastic, and that alone kept me playing for a long time. However, Freelancer was a successful game because it was not only easy to play, like BP, but also easy to navigate and easy to run.

    • Brian Rubin says:

      Welcome to the blog Michael! And yeah, it apparently didn’t light anyone’s space game love on fire.

  3. James Andrew Coote says:

    Wonder if it is worth signing up now, just to try it?

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