Welcome back to Stellaris my friends! Much of this entry entails cleaning up the map of bad guys so my science ships can do more surveys and find us new opportunities for mining and colonization (I mean, what else is a planet good for, right?). What saddens me is that I can’t have a mixed fleet of science and military ships, so if a science ship finds a bad guy, it cancels all orders and RUNS AWAY, rather than having an escort. Ah well, maybe that keeps things simple? I dunno. Anyway, still having fun, though I had to declare rivalries of all my neighbors to gain more influence, because it’s been trickling in.