Dangerous – Always Fun, Always Active

You may also like...

4 Responses

  1. Linh Ngo says:

    Awesome, thanks for the review, Brian! Love your intro logo, looks spiffy. Look for Dangerous in Steam soonish.

  2. SpaceEnthusiast says:

    I hate to occasionally be that one guy who isn’t hyped, but I think I just don’t get it. Somehow it just really reminds me of Galaxy on Fire 2. Those octo-lasers, do they both aim and fire automatically?

    The first time I played X3:Reunion, I thought: “It really can’t more basic than this. This is the minimum for space combat.” I feel pretty naive for having thought that back then.

    • Brian Rubin says:

      This is a bit more…active than Galaxy on Fire 2 (which I also loved). Those lasers do both fire and aim automatically as long as there is power in your ship to do so and the other ship isn’t spoofing your targeting abilities.

      The gameplay really isn’t basic. It’s streamlined, I’d like to say. One of the reasons I love it because it’s basically a never-ending carrot on a stick of things to do. For example, I’ve got a freelance mission to deliver some cargo, but I see there’s a dynamic mission in which a person is being besieged by pirates. I could avoid this mission entirely, or help the person out and get some extra coin. I decide to help, kill the pirates, then head to another system to drop off my cargo. Since I’ve not been here before, I do some scanning of the map and find a derelict ship and a wormhole. I could either find a new mission in the cantina, go out into an asteroid field and do some mining or check out the derelict ship I just discovered. The game is just awash with options as to what to do, and I just love that about it.

Chime In!

This site uses Akismet to reduce spam. Learn how your comment data is processed.