Aeon Command: Striking a Balance Between Tension and Control

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6 Responses

  1. This is the kind of non-video review that I love – thank you! Also – any word from the devs on when we’d see an Android version? :)

    • Brian Rubin says:

      Welcome to the blog, Bob, and thank you for the kind words. As for an Android version, I think they just completed the iOS version, so who knows?

    • Minerne says:

      Bob,

      I’m ordering a Nexus 7 today to start the Android port process. :)

      — Danny

      • Brian Rubin says:

        Hey Danny, yay! :)

      • It was timing I’m sure that the same day I saw the Greenlight update that Aeon had gone to iOS, I also saw this in my RSS feed – I’m sure it is a question you’re asked often :)

        Brian – I think I found you through some KS projects that linked to your page (maybe Skyjacker?), and thought “Space Game Junkie? that sounds like the content would be right up my alley!” Of course, I had no idea how many other games I’d missed! Just going through a few of your more-recent blog posts I had a huge list of games to catch-up on! Again – I’ve missed so many!

        • Brian Rubin says:

          Yeah, I keep saying that when I started this site, I thought most of my time would be spent covering classic games with the occasional new game. NO IDEA there was so much out there. It’s so awesome. :) I’m glad I can help keep you updated.

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