SGJ Podcast #253 – DLC (Damn Lacking Content)

Where Does One Even Begin?

Welcome, my friends, to another Podcast episode! This week, Jim, Hunter, Spaz and I sit down to revisit the topic of DLC, but from a different tack as from our last show on the subject. We start by looking at whether games can be approachable with a lot of DLC, as recommended by community member FermionAce, and then go from there. We have a lot of tangents, sure, but we do stick to our subject a majority of the time. ;) We also talk about the best games of the Steam sale, of which there were a good deal many. ;)

We’re off next week, my friends, but we’ll be back on the seventeenth to talk to the CEO of the influencer-focused digital distribution service, Woovit. It’ll be interesting to talk to someone on the PR side of the fence. :) As always, if you want to leave a comment or suggestion, you can drop them below, email us at hail@spacegamejunkie.com or hit us up on the forums.

Show Notes

Games Mentioned

  • Stellaris
  • Tom Clancy’s Ghost Recon: Wildlands
  • Tom Clancy’s The Division
  • Titanfall
  • Call of Duty 4
  • Titanfall 2
  • Battlefront
  • Battlefront 2
  • Everquest
  • Elder Scrolls Online
  • Everquest 2
  • Earth Defense Force 4.1
  • Destiny
  • Microsoft Flight Sim X
  • X-Plane
  • Train Simulator
  • Everspace
  • Galaxy on Fire
  • Everspace
  • Freelancer
  • Far Cry 4
  • Far Cry Primal
  • Elder Scrolls Battlespire
  • Elder Scrolls Skyrim
  • Alien Isolation
  • Fallout Shelter
  • Borderlands 2
  • Sins of a Solar Empire: Rebellion
  • Age of Empires II
  • Star Wars: Battlegrounds
  • Elite Dangerous
  • Evochron: Legacy
  • Jumpgate
  • Worlds Adrift
  • Planet Coaster
  • 3030 Deathwar
  • Sub Culture
  • Dilluvion
  • Age of Wonders III
  • Dying Light
  • Dying Light II
  • Guns of Icarus Alliance
  • Hyperspace Dogfights
  • Wonder Boy: The Dragon’s Trap
  • Phoning Home
  • Super Samurai Rampage
  • Dead Cells
  • Slay the Spire
  • No Man’s Sky
Author: Brian Rubin

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