SGJ Podcast #213 – Space Tyrant


Welcome to this week’s podcast, my friends! This week, Jim, Hunter, Spaz and I sit down with Isaac Aubrey (Overwürm) and Dave Quinn (Lead Engineer) at Blue Wizard Digital to talk about their rougelite fast-paced “5X” galactic conquest game, Space Tyrant! It was a very, very fun discussion about game design, UI design, mobile vs. PC design and much more. These guys have been in the industry a while, so it was great to hear their insights on the industry. Plus, the game is awesome, so learning how it got to where it is today was fascinating.

Next week on the show, we’ll be doing an early morning (for us) show to talk to the folks behind the co-op buildy shootey spacey game, Space Impossible! As always, if you have any questions or comments, please drop them below, email us at or hit us up on the forums.

Show Notes

Games Mentioned

  • Master of Orion 2
  • Spaceward Ho!
  • 10 Minute Space Strategy
  • FTL
  • Into the Breach
  • Star Chamber
  • Aurora4X
  • Dominions 4
  • Master of Orion: Beyond the Stars
  • Warlords
  • Warlords II
  • Warlords 3: Darklords Rising
Author: Brian Rubin

4 thoughts on “SGJ Podcast #213 – Space Tyrant

  1. If you guys are thinking of reading Bio of a Space Tyrant, you should really grab only the first book to see if you like it. It’s nothing like Xanth, to be sure. :D

      1. The first book is Refugee. See the whole list at Wikipedia:

        As the first paragraph in the Wiki entry says, “It is considerably more adult-themed than many of Anthony’s earlier works”.

        I think I read the first 5 while I was in HS/early college (30 years ago), so I don’t remember a lot of details beyond thinking it was a bit over-the-top. It was interesting enough that I finished the series, though. I never read the 6th one.

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