SGJ Podcast #55: Einstein was Right in Slower than Light

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10 Responses

  1. Ben says:

    His website states that if Kickstarter funding doesn’t succeed, the game won’t see the light of day for a long time. Since it’s looking unlikely (unfortunately), does he address that in the podcast?

  2. aszurom says:

    If Brian could just edit the videos to where we’re not starting off sounding like a sausage factory, that’d be GREAT. (Insert office space guy)

  3. Kelly says:

    Funny that at the very end, Jim (who spoke a lot less than last week) touched on what I was planning to ask: was it a coincidence that you had Jack Campbell on the podcast one week before you discussed a game specifically about slower-than-light travel?

    • Brian Rubin says:

      Nope, just happened randomly that day. Jack Campbell/John Hemry got on the calendar first. :)

  4. SpaceEnthusiast says:

    I realize it isn’t feature complete, but wouldn’t it be reasonable for the computer to not assume it always overshoots the destination?

    Reminds me of how Stardrive would let you design the ships. Not knowing how power distribution works, you could arrive on the battlefield with Laser Batteries and shields off.

  5. Peter says:

    Very cool and underused concept in gaming, I’ll have to keep an eye on STL. Thanks for the heads-up! :D

  6. carl says:

    hope this lad still working on the game just listened to the podcast today it sounds way cool can we get hold of the demo that u was playing

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