SGJ Podcast #55: Einstein was Right in Slower than Light

Pretty Planets...
Pretty Planets…

Hey folks, welcome to this week’s episode of the Space Game Junkie Podcast. This week, Jim and I sit down with John Brewer, developer of the hard sci-fi 4X game Slower than Light, which is currently going through a Kickstarter campaign. As the name might suggest, in this universe, light is indeed the speed limit, and there are no cheats like wormholes or jumpgates or any of that nonsense. This makes the game take on a whole new flavor from other 4X games I’ve played, a much…creepier…flavor. ;) The conversation is really fun, and we also talk about the trials and tribulations of Kickstarter as well. :)

As always we invite your comments below, or welcome you to email us at Also, the video below has a few more minutes of us chatting, if you prefer going that route. Enjoy! :)

Author: Brian Rubin

10 thoughts on “SGJ Podcast #55: Einstein was Right in Slower than Light

  1. His website states that if Kickstarter funding doesn’t succeed, the game won’t see the light of day for a long time. Since it’s looking unlikely (unfortunately), does he address that in the podcast?

  2. If Brian could just edit the videos to where we’re not starting off sounding like a sausage factory, that’d be GREAT. (Insert office space guy)

  3. Funny that at the very end, Jim (who spoke a lot less than last week) touched on what I was planning to ask: was it a coincidence that you had Jack Campbell on the podcast one week before you discussed a game specifically about slower-than-light travel?

    1. Nope, just happened randomly that day. Jack Campbell/John Hemry got on the calendar first. :)

  4. I realize it isn’t feature complete, but wouldn’t it be reasonable for the computer to not assume it always overshoots the destination?

    Reminds me of how Stardrive would let you design the ships. Not knowing how power distribution works, you could arrive on the battlefield with Laser Batteries and shields off.

  5. Very cool and underused concept in gaming, I’ll have to keep an eye on STL. Thanks for the heads-up! :D

  6. hope this lad still working on the game just listened to the podcast today it sounds way cool can we get hold of the demo that u was playing

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