SGJ Podcast #18: Eating Up Galactose (and Other Sweet Stuff)


Haaaaaaaaaaay guys, welcome to the latest edition of the Space Game Junkie podcast. This week Jim and I sit down to talk to some of the folks behind the sweet space shooter Galactose. Specifically programmers John O’Meara and David Wikman, music composer Matthew Pablo and artist Mignon Kramp. It sets the record for most guests on one of our podcasts! ;) The discussion talks about the game, but as always veers all over the place (which, honestly, should kinda be expected by now). ;) We hope y’all enjoy it. :)

As always, we welcome your comments below, and invite you to subscribe to us on iTunes or through RSS. Thanks for listening! :)

Episode #18 Show Notes:

Space Games Mentioned:

Other Games Mentioned:

Guest’s Websites:


Author: Brian Rubin

2 thoughts on “SGJ Podcast #18: Eating Up Galactose (and Other Sweet Stuff)

  1. The problem with EVE is that the game was designed originally by player killers in another game. Not just playerkillers though, asshole playerkillers :P
    And thus their damn game echos that style.

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