Helllloooooo everyone, and happy Friday! Sorry about the lack of news yesterday, the day just got away from me and I just had no energy left by the end of it. That kinda bleeds into today, where I’m staying home because I slept soooo poorly last night (and for the last few weeks, honestly) that I could barely get out of bed. Also, some moron ringing my doorbell at 2 AM didn’t help. I’ve barely had energy for anything of late, even gaming, sadly. I hope that getting a bunch of extra rest today helps with that. Now, with that said, there’s a good bit of news and deals to get through, so let’s get to it.
But wait, we have more. There’s a good amount of deals happening right now as well! :)
- First off, today’s daily deal on Steam is Strike Suit Zero for $9.99.
- Steam is also having a weekend deal on Kerbal Space Program for $15.40, which is a freaking steal people for how much stuff there is here.
- Then, the latest Indie Gala bundle includes both Sword of the Stars Complete and Star Ruler, plus a bunch of other games, for $5.96 currently.
- The Indie Gala store has deals on both Space Empires IV Deluxe for $4.99 and Space Empires V for $2.99.
- Finally, GamersGate is having a Stardock Weekend which includes deals on both Galactic Civilizations games and all of the Sins of a Solar Empire stuff.
And that’s it folks. Thanks for reading, and have an awesome weekend!
Continue reading “Spacey Game Newsies and Dealsies 6/13-14/13: The Freaking Exhausted Edition” »
ai war, Distant Worlds: Shadows, drox operative, eve online, galactic civilizations, Kerbal Space Program, sins of a solar empire, Space Empires IV, Space Empires V, star citizen, Star Conflict, star ruler, strike suit zero, sword of the stars, Void Destroyer
Welcome to the latest episode of the Space Game Junkie Podcast! This week, Jim and I sit down to talk to Paul Zakrzewski, lead developer for the currently-Kickstarted game Void Destroyer. Paul talks about the history of the game, his aspirations for it, working with the community to fix bugs and much more. It’s a lively discussion about a pretty fun game, even in this early stage of its lifespan, and we hope you enjoy it. :)
Podcast: Play in new window
As always, we welcome your comments below, and invite you to subscribe to us via RSS or iTunes. Thanks for listening! :)
Continue reading “SGJ Podcast #17: Void Destroyer – The Dark Souls of Space Games?” »
News and Videos!
Hellloooo my friends, and happy hump day! I hope y’all are having a great week so far! My week has been busy with stuff, but I’m gonna be working on some content tonight, so stay tuned for that. :) In the meantime, here’s some news for your reading pleasure!
- Star Trek: NCC-1701 – The folks at Trek Core have an interview with the devs behind this fully explorable Enterprise sim/game/thing, which looks awesome. I’m hoping to get into the beta of the thing soon, so stay tuned. :)
- Star Conflict – There’s a new event coming up called “Operation Maintenance Training” that plans to, and I quote, “designed to test your knowledge on various topics and maintain your mental tone in the best possible condition.” Okie dokie. ;)
- Void Destroyer – There’s a new post up about asteroid generation along with a video, which I’ll embed below.
- Star Trek Online – There’s a new version of their pixel ships wallpaper up, which looks awesome.
- Infinite Pixels – Apparently alpha 0.0.3 is out with more vivid planet colors, a colony management system and more. There’s also a new video showing this off, which will be embedded below.
- Aeon Command – Part three of the dev’s post mortem has been posted.
- Star Citizen – There’s a news update called “Death of a Planet” as well as a press roundup that included a video interview with Eric Petersen, which I’ll embed below.
- Freelancer – According to The Starport, the SSM Mod has a new lease on life thanks to a new server, so go check it out, as the mod is HUGE.
- Eterium – There’s word that a new demo will eventually be released with updated controls. That’s a very good thing.
That’s all folks! Have a lovely day!
Continue reading “Spacey Game News 6/12/13: A Light News Day” »
If I Had a Hammer…
Last night on our podcast, we spoke to the creator of Void Destroyer, Paul Zakrzewski, about his upcoming game, and at one point I asked him about the editors that would be included in the game. He basically said that everything that he used to make the game would be included, so one could make their own maps, missions and even campaigns, all with triggers and cutscenes and all that fun stuff.
I f#$%ing love that.
This got me to thinking, even with the prevelance and popularity of games that include editors, such as Freespace 2, Skyrim and so on, there are a lot of games out there that deserve such tools and don’t have them. There are also games that don’t have such tools and yet don’t really need them, as enterprising programmers and designers find their way into their guts regardless, such as Digital Anvil’s Freelancer. I then began to wonder why some games have these tools while others don’t…
Continue reading “Spacing Out: Tools and Trust” »
Helllloooooo everyone, how are you all? Sorry about the lack of news yesterday, I got super busy and was already suuuuper pooped from the weekend, so I didn’t have much energy left in me to post stuff, but I’ve got energy today, so let’s do this! :)
- Star Citizen – Since they’ve continued to crowdfund on their own website, they just past the $10 million mark! Yay! Chris Roberts recorded a thank you video for helping Cloud Imperium reach this goal, which I’ll embed below.
- Void Destroyer – There have been so many updates on their Kickstarter that, again, I’ll just link to their update page because dayum. That’s a very good thing, I just don’t got tiiiiiiime to post ‘em all individually. There’s also a new version of the game on their website for y’all to play with. The lead dev for this game will also be our guest on this week’s podcast, so stay tuned. :)
- EVE Online – On the official site, we have an article detailing changes to the naming policy. On The Mittani, they have an article speculating on changes in Odyssey, a look at fan-made music for the game and an entry in the EVE Darwin Awards. They also have two articles covering the recently launched Fountain Campaign.
- X3: Albion Prelude – The Mittani’s review of the game is almost as late as mine! ;) (It’s coming, I swear!)
- AI War – Two new patches entitled “So That’s What A Vines Map Looks Like” and “Controllers Out Of Control” address map and turret issues, among other things.
- Freespace Open – A new version of wxLauncher has been released. Apparently this is a cross-platform launcher striving to be the main launcher for all mods and total conversions. I’ll have to check it out.
- Infinite Pixels – If you’re a backer of the game on IndieGoGo, you can now download the latest alpha of the game. If you’re not a backer, you can now buy the game outright on their official website. I’m not a huge fan of IndieGoGo for some reason, so I’ll likely go that route.
- Distant Worlds: Shadows – Space Sector has their review up for your reading pleasure.
- Dominium – The first newsletter of what I hope will be many is available to download.
- Quintet – Congrats to Carmine, as his Kickstarter finished by passing their modest funding goal many times over. There’s a thank you note from Carmine as well. :)
- Beyond Beyaan – Brent keeps making improvements to the game, the latest is hard-coded star names using both random generators and the name of Kickstarter backers. ;)
- Artemis – You can now purchase patches and other stuff at their merch store.
That’s it folks. Have an awesome day!
Continue reading “Space Game News 6/11/13: The Almost-Entirely-Good-News Edition” »
ai war, Artemis, beyond beyaan, Distant Worlds: Shadows, Dominium, eve online, freespace open, Infinite Pixels, quintet, star citizen, Void Destroyer, x3 albion prelude
Returning to The Pew Pewness…
Helllooooo friends! I’m back with another entry in my Let’s Play TIE Fighter series! This time I play these two missions:
Battle IV: Conflict at Mylok IV, Mission #3 – Defend Tech Center
Battle IV: Conflict at Mylok IV, Mission #4 – Diplomatic Mission
And even though I get off to a rocky start, things go pretty well after that, as the Empire acquires the hyperdrive technology it needs to eventually build TIE Defenders! Yay! Enjoy the video!
Hellooooooooooo my friends, and happy Friday! I hope y’all had a lovely week as well as fantastic weekend ahead. I sadly won’t be able to get in anywhere near as much gaming as I’d like this weekend, and I’m totally feeling the pangs of withdrawal, but hopefully I’ll get enough in to calm my frayed nerves. Okay, they’re not really frayed, but lawdy lawd what a week it’s been. Anyway, enough rambling, onto the news!
We also have some deals!!
- First, the big one. The latest Indie Royale bundle has ALL of the AI War games, including the upcoming Vengeance of the Machine expansion — which goes into open beta today — for a minimum of $5.49 at this point, which is AMAZING. Even better, if you pay $8 or more, you get the soundtracks to ALL of the included games. This is a STEAL people, so if you don’t own these games, jump on it now!
- Then, over on Green Man Gaming, you can get Strike Suit Zero for $6.79 and Strike Suit Infinity for $3.49.
Then, in related news. the Roberts Space Industries site has a look back at Strike Commander, which I’ll embed below. Finally, at Matrix Games’ upcoming Historicon event in July, they’ve announced that Buzz Aldrin will be on hand to talk about his career as well as their upcoming game, Buzz Aldrin’s Space Program Manager. The bigger news is that I’M GOING TO BE THERE! YAY! ;)
That’s it folks. Have a wonderful weekend!
Continue reading “Spacey Game News and Deals 6/7/13: Finally-It’s-The-F#$%ing-Weekend Edition” »
Coming Home. Sort of…
Whoa, FINALLY we know where this beloved IP ends up (thanks to Polygon for the story). Apparently Interplay, the original publishers of the two Freespace games, just purchased the IP from THQ and Voition a couple of days ago for $7,500. Yup, that’s it. $7,500. What they’ll do with this IP is a dang mystery, but one can only freaking HOPE this leads to a Freespace 3 at some point.
Then again, Volition developed the two games, Interplay published them. If there WAS to be a Freespace 3, who would develop it? It’d be weird to see such a beloved property end up in someone else’s hands rather than the original developers, but it’s worked successfully before (SWAT 4 anyone?).
What do y’all think Interplay will do with the Freespace IP now they they got their paws on it for a song?
Bringin’ It Newsy Style.
Heyyyyy guys! Me again (who else would it be, really?)! Been a CRAZY week, which is why I’m just getting to the news just now, and holy crap there’s a ton of it. I actually had to take a break in the middle of writing this just to eat a little something, because it was THAT INTENSE you guys! ;) Enjoy!
- Drox Operative – The expansion has finall been named! It’s titled Invasion of the Ancients and it has a ton of stuff, like ancient race invasions, space stations, a new race and more! YAY!
- AI War – The next expansion, Vengeance of the Machine, will be available for pre-order soon! Yay! I keep saying this, but I need to dive into this game. There’s also a new patch entitled “Activating Vengeful Sanding Machine” which adds a boatload of stuff to the game.
- Sins of a Solar Empire: Rebellion – While not a whole expansion, the first DLC pack for the game, Forbidden Worlds, is now available for $4.99, and adds new planets, new research and more!
- Starlight Inception – The official trailer has finally be released, and it looks great! Check it out from the link or embedded below.
- Limit Theory – The latest video dev entry has been released, and it’s well worth a watch.
- Distant Worlds: Shadows – Matrix Games’ Erik Rutins put together an intro guide to playing a new game in the Age of Shadows for new players. There are also new videos by Das24680 showing explored locations, creating a destroyer fleet, destroyers vs. a cap ship and…loros fruit?
- Void Destroyer – The Kickstarter campaign is in full swing, and Paul has put out no-less than fifteen updates since it launched. Rather than list ‘em all individually, I’ll just link to the updates page if y’all don’t mind. ;)
- EVE Online – A lot of news here, the biggest being the release of Odyssey, their 19th (!) expansion pack. Keep chuggin’, CCP. There are also dev blogs talking about EVE VR and new audio transition sounds, as well as announcements on Caldari ships and military career arcs being reset. Over on The Mittani, they have so much EVE news I don’t even have time to list it all, but go check it out please. ;) Finally, Massively reports that 96% of EVE’s players are male, something CCP is juuuust fine with.
- 90Edges Universe – We now have the first pic from inside a space station. Nifty!
- GoD Factory: Wingmen – There’s a new video showing off some gameplay with the Oculus Rift.
- Beyond Beyaan – Apparently Brent has reverted to a pre-SVN version of the game, whatever that means. ;)
- Star Citizen – There’s a new “Observist Guide” to New York, a galactic guide to Earth, a new video containing an interview with 3D artist Jeff Cavitt (embedded below as well) and part nine of the writer’s guide.
- Star Conflict – There’s a new version of the game that adds metals and other stuff.
- StarMade – There’s a new dev build with a major focus on gravity. There’s also a new video explaining how beam weapons work (in Russian, FYI), as well as better AI, new textures and better admin tools.
- Infinite Pixels – The pre-alpha version is out for anyone who backed their IndieGoGo campaign. There’s also a new trailer for the alpha (embedded below).
- Void of Darkness -There’s a new teaser video of the game over on their IndieDB page (and embedded below).
- Eterium – Thanks to everyone who sent me info about this game. It looks very Wing Commanderesque, and the demo is a good time, so check it out.
- Kerbal Space Program – There’s a new minor update out (0.21) that adds crew management, overhauled space center scenery and more!
- Strike Suit Zero – Hey, they have a blog now, and their first post is about the game using the Oculus Rift! Yay!
- Predestination – Their May dev update is out, focusing on UI design and galaxy map features.
- Dominium – Sadly their Kickstarter failed, but they’ve still put out many updates on where the game is going.
- Freespace Open – The latest edition of the HLP Newsletter is out. This talks about the latest news in campaigns, coding and more.
- Vendetta Online – There’s a new version with lots of little bug fixes.
- Rubicon – This game has now gone open source. Check it out!
- Retrobooster – There’s a new video of the game from VG24/7 which I’ll embed below.
- StarDrive – There’s a new review on GameGrin.
- Aegis Division – I found this new game over on Kickstarter, so go check it out
We’re not done yet folks. Ooooooohh no. We have deals! First off, Amazon has launched a new indie game storefront (yay for them!), and to celebrate, they have a TON of deals going on, way too many for me to mention here, but thanks to the good folks on Reddit, you can see a list of the individual games and bundles that are currently on sale, which include a good deal of spaciness. Finally, you can get Dawnstar over on IndieGameStand for as low as $1, but more if you want extras.
Finally, in related news, the latest Science Behind the SciFi newsletter has been released.
That’s it! Whew! I gotta get back to doing this daily. Thanks for your patience folks, and have a lovely day!
Continue reading “Spacey Game News and Dealsies 6/1-6/13: The Lawdy-Lawd-I’m-Tired Edition” »
90Edges Universe, Aegis Division, ai war, beyond beyaan, dawnstar, Distant Worlds: Shadows, Dominium, drox operative, Eterium, eve online, freespace open, GoD Factory: Wingmen, Infinite Pixels, Kerbal Space Program, limit theory, predestination, retrobooster, rubicon, sins of a solar empire: rebellion, star citizen, Star Conflict, starlight inception, starmade, strike suit zero, Vendetta Online, Void Destroyer, void of darkness, wing commander
I had a couple of ideas for topics for this week’s column, and even started a few different drafts of articles on a couple of different topics…but then the thought kind of petered out, like an engine running out of fuel. I mean sure, I’m tired as hell, but there was something else keeping me from really focusing on one topic:
I wanted to talk about too many things.
I’m a chatty damned person, if y’all haven’t noticed already. I love to talk, and if there’s one thing I love to talk about more than anything else, it’s video gaming, space gaming especially of course. So this week, I’m going to do a drive-by of topics to hopefully get a discussion going with y’all in the comments? Why? Because your comments are more valuable than gold, that’s why! ;) Now, let’s get started.