Eterium Finally Takes Off!

Gettin' Our Spacey Shooter On...

Gettin’ Our Spacey Shooter On…

Hey folks, if ya didn’t know already, just an FYI that Eterium comes out today on both Steam and Desura for $14.99 at either place! If you want to learn more about the game, you can check out our podcast with the lead developer, or the two videos I just did showing off the gameplay. Check it out, it’s a fun time! :) Enjoy!

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Let’s Play Freespace 2 – Entry 2 – Oh Shi…….van!

Fly Missiles Fly!!

Fly Missiles Fly!!

Welcome back to my look into Freespace 2, still the best space combat game money can buy (and if you haven’t bought it yet, what are you waiting for?). In this video, I take on two more missions, culminating in the return of one of the quietest and creepiest enemies in all of space gaming, the dreaded Shivans. I also get to finally fly the Herc 2 fighter, yay! Please join me as I muscle through the following missions:

Act 1, Mission 3: The Romans Blunder
Act 1, Mission 4: A Lion at the Door

Thanks for watching, and enjoy! :)

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Eterium: Further Down the Rabbit Hole…

Missile Missile Pew Pew!

Missile Missile Pew Pew!

Hey folks, I decided to whip up another video of Eterium since the game drops on Steam tomorrow. :) In this video, we’ll look at both a campaign mission as well as the fun and versatile mission generator. Personally I’m having a blast with the game, as its fast-paced combat is really thrilling, so I hope you enjoy the video and, when it hits steam tomorrow, the game itself. :) Thanks for watching!

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Independence War Games on Sale at GOG This Weekend

So. Pretty.

So. Pretty.

Hey guys, sorry for the lack of news and what not this week, just been SWAMPED. I did wanna let y’all in on this one though, as this weekend GOG is having an Atari promo this weekend, and as part of it, the wonderful Independence War: Deluxe Edition and Independence War 2: Edge of Chaos are both on sale this weekend for a mere $2.39 each! That’s a freaking STEAL for these amazing games. If you’ve not played ‘em, these are capital ship sims with Newtonian physics, the first being a linear military game and the second being a more open-ended piratey game. You can hear Jim and I gush about the second game in our podcast about it, and watch it below if you’d like. If you don’t own these, you need to, as they’re fantastic. :) Enjoy!

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SGJ Podcast #55: Einstein was Right in Slower than Light

Pretty Planets...

Pretty Planets…

Hey folks, welcome to this week’s episode of the Space Game Junkie Podcast. This week, Jim and I sit down with John Brewer, developer of the hard sci-fi 4X game Slower than Light, which is currently going through a Kickstarter campaign. As the name might suggest, in this universe, light is indeed the speed limit, and there are no cheats like wormholes or jumpgates or any of that nonsense. This makes the game take on a whole new flavor from other 4X games I’ve played, a much…creepier…flavor. ;) The conversation is really fun, and we also talk about the trials and tribulations of Kickstarter as well. :)

As always we invite your comments below, or welcome you to email us at hail@spacegamejunkie.com. Also, the video below has a few more minutes of us chatting, if you prefer going that route. Enjoy! :)

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Eterium: Classic Style, Modern Sensibilities

Pew Pewness!

Pew Pewness!

Hey folks, welcome to a preview of the upcoming space fighter sim Eterium, to be released on Steam on April 15th! We’ve discussed Eterium before on our podcast, but if you’re unfamiliar, it’s a space fighter sim very reminiscient of the first two Wing Commander games in look and feel, but with some modern touches thrown in (like fighters attacking your escort are purple instead of red). I play through the first two missions of the game, and wow did I have a fun, challenging time. This video is based on a beta version of the game, so some stuff still isn’t working 100% yet, but it was pretty stable in my run. I therefore hope you enjoy this quick preview of the game, and invite you to stay tuned as more coverage will be coming as the game comes to Steam. :)

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Let’s Play Freespace 2 – Entry 1 – Once More Unto the Breach…

Bye Bye Gemini...

Bye Bye Gemini…

Welcome, my friends, to Freespace 2, my all-time favorite game and still, I feel, the best space fighter combat sim you can buy. Now, this year is the game’s fifteenth anniversary, and I thought it’d be fun to add to the coverage we plan this year by going through the campaign in a new series of let’s play videos. :) I therefore hope you’ll enjoy the first two missions of the campaign:

Act 1, Mission 1: Surrender, Belisarius!
Act 1, Mission 2: The Place of Chariots

Thanks for watching! :)

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Let’s Play TIE Fighter – Entry 24 – FINALLY The TIE Defender…

It's Super Weird Flying AGAINST Gunboats...

It’s Super Weird Flying AGAINST Gunboats…

Hello friends, and welcome to my continuing coverage of TIE Fighter! In this installment, we fly the TIE Advanced on a mission to further cripple the treacherous Admiral Zaarin. Then, we find that a plot is unfolding in which the Emperor is in danger! In the next mission, Darth Vader himself joins me for our first mission in a TIE Defender (one of my favorite fighters in any space game ever) in order to make our way back to Coruscant and defend the Emperor’s life. Join me as I fly through these two missions:

Tour of Duty VII: Treachery at Ottega – Mission 3: Retribution
Tour of Duty VII: Treachery at Ottega – Mission 4: TIE Defender

I hope you enjoy these missions, and thank you for watching. :)

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SGJ Podcast #54: How to Lose a Fleet with John Hemry (Without Even Trying! ;)

Concept Art from The Books...

Concept Art from The Books…

Hey folks, welcome to this latest episode of the Space Game Junkie Podcast! Now, this week we did something a bit different. Rather than talk to a game developer, as is our usual, we brought on author John Hemry. Under the pen name Jack Campbell, he has written an entire series of books called the Lost Fleet series, which in the beginning focuses on a fleet of starships trying to make it home along a long slog through enemy territory. Jim and I have both read these books (I more than him), and we were FASCINATED by the unique way space combat is handled in the series.

Basically, since light is a limitation/speed limit when in combat, the amount of time it takes light to travel affects everything you do, from when you see something to when you react to something. It’s really amazing stuff, so Jim and I were thrilled to talk to John about his military background and how that helped him come up with the concepts of movement and combat in the books. We had some technical difficulties, and I apologize for not talking much as I was fighting a cough the whole time, but thankfully Jim picked up the slack. We hope you enjoy it. :)

As always, we look forward to your comments below, and invite you to email us at hail@spacegamejunkie.com if you have any further comments or suggestions for future shows. Thanks for listening!

P.S. Since the stream had some serious audio issues, I’ve decided not to include it here, but it’s on YouTube if you REALLY wanna check it out. ;)

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Congrats to the Latest Batch of Spacey Greenlit Games

Steam Greenlight Logo

Woohoo!

Today Steam released a new batch of Greenlit games, and it’s got quite a few spacey games on it, with some surprises too. These include:

There are a lot of other non-spacey games I’m excited to see on there too, like 1849 and FRONTIERS too. Congrats to all of those who got Greenlit today!

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