Lord of Rigel Q&A: Providing Players the Full Space Opera Experience

Lookin' Good...

Lookin’ Good…

A little more than a week ago, I was contacted by the developer of a new spacey 4X called Lord of Rigel. This game aims to capture the splendor and grandeur of 4X games of old, such as Master of Orion 2, by giving the player plenty of choice as to how to play the game their way, including race customization, varied victory conditions and so on. After learning about the game a bit from its website, I had to know even more, so I offered to do a Q&A with the aforementioned developer, James Rorabaugh. After the cut you’ll find a pretty dang detailed Q&A, as James goes into quite a bit of loving detail about his project. It was damned enjoyable to read, so I hope you like it as much as I did. Thanks for reading! :)

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Gran Vitreous Q&A: The Best of Looting and Arena Shooting

Pew Pew Pew!

Pew Pew Pew!

If you couldn’t tell from my video last week, I’m a bit enamored with Gran Vitreous, a really fun arena shooter with RPG and loot elements. I was made aware of this game months ago, and along with that came the promise of a written Q&A. Well, as further proof of how awful I am at doing these written Q&As (I actually get anxiety when trying to write questions because I hope I don’t sound like an idiot), I finally got around to sending the game’s developer, Joshua Gump, my questions just a couple of weeks ago. ;) Thankfully, he was more prompt about answering than I was about sending them. ;) Therefore I invite you to read my Q&A with Joshua below, and I thank you for reading. :)

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