I’m not sure if y’all have caught me gushing about the amazing Conquest: Frontier Wars, but people. PEOPLE. This game is amazing. Multi-system maps with modeled supply lines, fantastic graphics, varied gameplay and a lot of tactical options. Seriously folks, if you’re into visceral, awesome, tactical space combat, you owe it to yourself to get this one. The soundtrack is also fantaaaaaastic. ;) Well, today you can get the game on GOG for only $2.39, which is a freaking steal for how many hours of gameplay this has between single player and multiplayer modes. If you don’t have it, get it, you can thank me later. ;)
Edit: Oh yeah, forgot that the source code for this was released today as well! One more reason to pick it up. Thanks Roberto for the reminder!
This trailer….I don’t even know what to….yipes…
You can learn more over at Rock, Paper Shotgun’s post. I hope to find out more my own self so I can share it with y’all, maybe try to bring these folks on the podcast or some such. Stay tuned…
What a great way to start the weekend, with new games! Today we have two to talk about, including:
- Void of Darkness: This game is entering beta, and will have its price raised to $9.99 on Desura. While the alpha was simply a combat demo, the beta looks to add a lot more stuff, so I can’t wait to dive in. You can see my video of the alpha or listen to our podcast with the dev for more info. :)
- Star Lords: I admit to knowing little about this one! It’s a turn-based 4X that’s entering Steam early access today though at $19.99. I really like the look of it, and it says it has a living universe, which I’m always excited to see.
I’ll be giving these a whirl soon, so stay tuned for impressions. Enjoy!
I Love the Cell Shaded Look of The…What?…Oh, It’s a Painting…
So appppppparently the space fighter combat add on thingy to Star Wars: The Old Republic launched an early-access version for subscribers, according to their website. Now I’ma gonna be honest here, I took a look at this thing when they first announced it and it looked like something of an afterthought to what appeared to be a seriously dying MMO, so I was all set to ignore it. However, a site reader wrote in and told me how not covering the game is a “big oversight on my part”, so here ya go. ;) Now, if any of y’all have tried it, let us know what’cha think, because I’m interested to know if this is just some lame copy of Star Conflict or if it’s a decent thingy in its own right. I look forward to hearing what y’all think.
I Love the Look of Tiny Trek…
I had some extra time on my lunch break today, which is unusual for me, so I figured I’d spend some time looking through Kickstarter for some more spacey games, and boy did I find a bunch! I offer these without commentary in basically the order I found ‘em. Check ‘em out, and enjoy!
That’s it for now. If you know of one I missed, don’t hesitate to let me know. Thanks for reading!
Hey y’all, good news, SkyJacker was just announced as one of the many titles in this month’s batch of Greenlit games through Steam Greenlight! Hooray!!! Even though SkyJacker is one of the only pure space game son the list (by my definition anyway), the other being SpaceCom, which I’ve never heard of, friend of the site Shaun has also has his spooky FPS-on-a-spaceship CDF Ghostship Greenlit as well. Congrats to these and all of the other devs who worked hard to get their games on Steam!
Woooow…he Looks Maaaad…
So it’s no secret that Jim and I aren’t the biggest fans of Galactic Civilizations II, but we try to keep it positive here on Space Game Junkie. Therefore, when we sat down to talk to Paul Boyer, the lead designer of the recently announced sequel, Galactic Civilizations III, we were honest about that, and gave Paul (OMG another Paul!) the chance to sell us on the new game. Was he successful? You decide!
Podcast: Play in new window
Now beforehand, I had asked folks to submit questions about the new game that we’d go over during the interview. While the interview naturally covered quite a few of the questions on its own, due to time constraints it couldn’t cover all of them, so stay tuned for a follow-up written Q&A from Paul covering everything y’all submitted to me. :) Thanks, as always, for listening, and enjoy the show!
Hey folks, Justin — the developer of Void of Darkness — asked if I’d share this beta video with y’all, since the beta version’s about to be released, and I thought, why the heck not? ;) Enjoy!
Never Enough…Never Enough…
Yesterday one of my best friends came over to talk to me about the best way to get the most of my blog in terms of making it self-sufficient, and maybe even profitable eventually (i.e. I might have to get over myself and start adding ads and such, but we’ll see). The biggest issue I have with my beloved blog here, however, is managing my time and energy. I tell ya, if I could work full-time on this blog, I’d pound out the content, but I’ve been dealing with a lack of time and energy that’s coming from a bunch of factors. I won’t go into those, but I do wanna talk about the results of our chat, which was very productive.
What’s the Mean of All of This?
Google Said this Image Was Free to Use…How Could I NOT Use It? ;)
With the Thanksgiving holiday happening this week in the U.S., I wanted to talk to a bunch of folks about the games we’re thankful for, so I sent out word to the various places I hang out to join us on the show this week, and joining Jim and I are the following guests/panelists:
- From the Site: Readers Eric (EBM), Jason (Fugazi) and Wojciech (Gorkomatic)
- From Gamers with Jobs: Kyle (UMOarsman), Nate (Iridium884) and Taylor (tboon)
- From Quarter to Three: Adam (krayzkrok)
We talked about not only games we’re thankful for, but a ton of other random crap, and it made for a fun show. So much fun I don’t even have time/energy to put together show notes, we talked about so much. ;)
Podcast: Play in new window
I’m sure I speak for all of us when I say we hope you enjoy the show, and we all hope you have much to be thankful for in your lives beyond but including space games. ;) Thanks for listening! :)