Rethinking the News…

So. Much. News.

So. Much. News.

So folks, I have to be honest…trying to do these news digest posts is becoming a bit overwhelming. When I first began doing them I had more time and…well, there was less news to talk about. Now it’s this AWESOME BARRAGE of news about games big and small, and I’m having trouble keeping up. Personally, I want to focus my time on creating original content for the site rather than reposting other people’s news, yet I still want to keep you (and me, truly) informed about what’s going on in the space game world, so I have a couple of ideas:

  • I crease a separate news feed page here on the site (which I’m still figuring out) which will be simple links to posts from other sites, which will save me a lot of time.
  • I post most news pieces to the subreddit with larger pieces going on the blog.
  • I post most news pieces to the Twitter account, with larger pieces going on the blog.

What do you guys think of those? I’m also open to ideas as well, so hit me with ‘em if you got ‘em. Thanks!

Edit: Welp, I’m working on a hybrid solution. Here’s an embedded news page that uses the RSS feed from the SpaceGameJunkie Sub-Reddit, so you can go there for news instead of Reddit if you’d like.

 

Void Destroyer – Fascinating Concept, Brutal Execution

I Love This Game's Tactical Map

I Love This Game’s Tactical Map

Void Destroyer is out of early access, so I decided to finally make a video of its gameplay. One of the reasons I’ve not done so sooner is because this game is brutal. It does NOT mess around. After several attempts, I’ve yet to pass the first mission. I’m not sure if that’s me or the game or both, but it does get a bit frustrating. It’s double frustrating because I like the game so damned much, and am usually having a good time up until the aforementioned mission failure. ;) Therefore, please watch as I play this fascinating game, and enjoy as you see it kick my ass one more time. ;)