The Site Needs More of This…
Hey guys, just wanted to give y’all a quick update about some site-related stuff.
Read On for The Details…
Probe It, Baby!
A little while back, I somehow (and I forget how, but it might’ve been Greenlight) I stumbled upon a neat looking textual space exploration and conquest game entitled Space Corp Tycoon, which bills itself as “A Space Themed Text and Integer Management Sim”. Intrigued as all get out by that description, I had no choice but to contact the developer, Thomas Bacon (mmmm, bacon…) to get more details about the game. The Q&A below is the result, and stay tuned for more as they game gets closer to being released. Enjoy! :)
Continue reading “Space Corp Tycoon Q&A: Conquering the Universe One Investment at a Time” »
What a Busy Universe!
The Infinite Space games do something awesome. They take the massive scope of games like Starflight and Star Control II — with their exploration, discovery, combat and so on — and boil them down to the essentials, so you can have a similar experience in a fraction of the time. The first two games were a blast, and the third installment looks to be even more so. Check out my video of the recently released early access version below, and thanks for watching!
A while back I was tuned into a (at the time) multiplayer bridge simulator game thingy called Quintet in which players can crew different parts of a spaceship’s bridge in different scenarios. Since then the game has had a successful Kickstarter campaign and has now appeared on Steam Greenlight. I felt it’d be fun to catch up with the game’s developer, Carmine Guida, and learn more about the game, Greenlight and so on. Check out my text Q&A with Carmine below, and go vote for the game on Greenlight.
PS. Apparently this can be played over the interwebs. Would some SGJ folks be interested in trying out a game? ;)
Continue reading “Quintet Q&A: Going for the Green…Light…” »
Chaos! Lasers! Wheee!
Hey folks, welcome to the first entry into my Let’s Play Review of The Last Federation by Arcen Games. This game just came out on Steam and I’ve been toying around with it having a grand old time. I’m going to do a series of videos because this game is massive in scope and depth. I mean seriously, it’s freaking huge in what it covers, so one video totally wouldn’t do it justice. Therefore, watch me flail about as I barely know what I’m doing in this first video, and enjoy!
Always Trying to Make The Site Better…
Hey kids, it seems that the recent WordPress update totally borked my previous theme, as it had all its widgets reset and I can’t seem to make ‘em work. It also hasn’t been updated in a while either, which probably doesn’t help. I’m therefore moving back to this theme for a spell until I find a permanent replacement. If y’all know of an awesome theme to recommend, please don’t hesitate to throw it at me. Thanks for visiting! :)
Hey kids, in the past couple of weeks I’ve stumbled upon a bunch of new space games. Usually I’d put these in the news digests, but since I’ve not had time to do one in a while (soo busy!) I figured I’d do a separate post for ‘em all. These are also all in the game list now as well. Now here we go, in no particular order!
- Void Expanse – This is a top-down open RPG thingamajig that’s been a good time in the couple of hours I’ve played it.
- Asteroid Prospector – This looks like a top-down mining game that’s being made as part of an apps challenge by NASA.
- Shallow Space – This is a really awesome looking spacey RTS that I can’t wait to learn more about.
- Contested Space – An open-ended space combat “role making game” that looks pretty cool, and it’s Kickstarter starts on Monday.
- Interplanetary – This is a multi-player only space artillery game where planets fling weapons at each other in a kinda Scorched Earth on steroids in space kinda thing, it seems.
- Xeno Galaxies – This is an action RPG with a mix of first person shooter and space combat elements that looks pretty damned impressive, if not a bit overwhelming. ;)
- Centration – This appears to be a space station game with a survival bent.
- Fleet – A space combat fleet management thing that looks goooooorgeous.
- Ceres – This looks like a pretty good space combat game thingy in which their dev describes it as “Homeworld, Paradroid and Elite had an odd sexual encounter”. ;)
Stay tuned for more info on these as I’m in the midst of contacting these folks and either bringing them on a future episode of the podcast or a written Q&A, whichever they prefer. If you know of any space games I’ve not yet found, please don’t hesitate to let me know. Thanks to everyone who clued me into these! :)
Turn Based Pew Pew!
Haaay guys, good news! Two games I’ve been looking forward to a LOT (and that we’ve talked about on the podcast) arrive today for your gaming pleasure (Steam links should go live later this morning):
You can expect videos of both of these likely next week. :) This is a perfect way to start anyone’s weekend, so I hope you enjoy these awesome games. :)
Pew Pew Pew!
Hello folks, and welcome to this week’s Space Game Junkie Podcast! This week, Jim and I sit down with the developer of the fun, open worldy space game Space Salvager, Sam Albon, to talk about his game, developing on XNA, the British school system and a lot more. We did this at 6 AM my time, so I’m a bit…woozy, I guess is the best term, so I apologize for not being as on point as I could’ve been. ;) Regardless, it was a really fun discussion covering what is a really fun game that you should all play. ;)
Podcast: Play in new window
As always, we welcome your comments below as well as your emails at email@example.com. Thanks for listening, and enjoy! :)
Stop Shooting at Me! I’m TRYING to Save You!
Games like TIE Fighter have been criticized by some to be too puzzle-like. While this is more true for X-Wing, it’s not something I consciously noticed TOO much in TIE Fighter…until you get to a mission like this. SEVERAL times I failed in this mission to save the kidnapped Emperor from the hands of Zaarin’s traitors, until I finally figured out the right combination of tasks to win the mission. It was insanely frustrating, but it’s not surprising as it’s the last mission in the final campaign of the base game before the expansion content, so it’s likely not meant to be that easy. Still, COME ON. Sigh. Anyway, join me on the mission:
Tour of Duty VII: Treachery at Ottega – Mission 5: Save the Emperor
Over and over again. ;) Thanks for watching, and enjoy!