Friday Funnin’: Enemy Starfighter

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6 Responses

  1. Warthog says:

    Brian, I love watching these…I hope you keep them coming when you get newer builds.

    Forgive me for a bit of Monday morning quarterbacking here, though, but you seem to suffer from a bit of “target fixation.” When your ship is getting shot at I noticed that you tend to yell “damn, damn, damn,” but continue to press on to your current target as your shields get hammered and then they collapse and you die. I’ve watched some of Mike Tipul’s dev videos, and I think he tends to use the gap drive to quickly escape the battle area and let his shields recharge before diving back in. Seems like a good tactic.

    Anyway, I look forward to making lots of mistakes myself, hopefully in the not too distant future!

  2. With the fight against the big cap ships, I think component strikes are the name of the game. Those dorsal heavy rail guns were what were murdering your destroyers, and once they were gone you had two enemy battleships ganging up on your one BB (which, by the way, all but one of the times you said they had destroyed your battleship, they hadn’t – it’s the cross made out of arrows on your fleet status display – the single arrows were your destroyers). If you can jump in and do a hit’n’run component strike, cripple the heavy armament and then maybe the flak guns to reduce the threat to your fighters while they interdict the small craft being launched as your big guns demolish the defanged battleships. Although, the corvettes the BBs launch seem to be far more dangerous to your fighters than their flak, so maybe proritise them once the railguns are gone, or even break off the attack on the rail guns to go after them if your fighters are taking more of a pounding than your larger ships. Can you destroy or cripple the hangers that keep pumping out the corvettes?

  3. Warthog says:

    While we’re on the subject, I’m kinda curious as to how the targeting system works with respect to the capital ships’ systems. Do you have to cycle through the various targeting options, or can you aim at a particular component (engines, weapons, etc) to target it?

  4. Fair enough – I probably will too, once it comes out.

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