On this week’s episode of the podcast, Jim and I sit down with designers Adam and James Rorabaugh of Rhombus Studios to talk about their upcoming 4X space strategy game, Lord of Rigel. LoR strives to bridge the gap between the classic 4Xs of old that everyone loves and that many 4X devs aspire to, with more modern sensibilities, and it looks like it’s coming along wonderfully, as even in this very, very early phase of the game, it feels like something pretty dang special. It’s a great talk about the game itself, game design in general, preparation for their Kickstarter campaign, some Freespace stuff (since one of the designers worked on both Descent Freespace: The Silent Threat expansion and the amazing total conversion Diaspora) and more!
Join us next week when we’ll sit down with the developer of the recently released early access strategy combat game, Galactic Conquerers. Thanks as always for watching and listening, and we’ll see you next week!