SGJ Podcast #84 – A Bridge Commander Too Far

Still the Best Enterprise!

Still the Best Enterprise!

Welcome to this episode of the Space Game Junkie Podcast! This week, Jim and I dive into a topic we’ve honestly been kinda trying to avoid: Star Trek: Bridge Commander. Being the last space sim made by Totally Games (who made little things like X-Wing and TIE Fighter before this), there were a lot of expectations put on this title when it came out. We find that time doesn’t lessen the sting of those expectations, and ultimately find what ends up being an A for effort, but an overall barely passing grade for a space sim, if that. It just sounds so much more compelling on paper than it actually is in practice. I therefore invite you to join us as we basically eviscerate the game bit by bit. ;)

We hope you enjoy the show, and also a note on the video. I had to use Nvidia Shadowplay to stream this, since my usual program, Open Broadcaster Software, wouldn’t work with it. When the game crashed, Shadowplay stopped streaming, resulting in a four-part video. I apologize for that, but there’s nothing that can be done about it, really. :/ I hope you still enjoy the video, and thank you for either listening or watching. :)

You may also like...

3 Responses

  1. John says:

    Are you guys playing with mods?

  2. John says:

    The reason I ask…that may be the reason why you can’t command from the chair in multiplayer if my memory serves me right.

    • Brian Rubin says:

      Welcome to the comments John! For this stream we WERE playing with mods, the Kobayashi Maru version. However, in the vanilla version, the ability to sit on the bridge in a skirmish still appears to only work with single player skirmishes unless I missed something, which I easily could have.

Chime In!

This site uses Akismet to reduce spam. Learn how your comment data is processed.