Let’s Play TIE Fighter – Entry 25 – Save The Emperor! Again…and Yet Again!

Stop Shooting at Me! I'm TRYING to Save You!
Stop Shooting at Me! I’m TRYING to Save You!

Games like TIE Fighter have been criticized by some to be too puzzle-like. While this is more true for X-Wing, it’s not something I consciously noticed TOO much in TIE Fighter…until you get to a mission like this. SEVERAL times I failed in this mission to save the kidnapped Emperor from the hands of Zaarin’s traitors, until I finally figured out the right combination of tasks to win the mission. It was insanely frustrating, but it’s not surprising as it’s the last mission in the final campaign of the base game before the expansion content, so it’s likely not meant to be that easy. Still, COME ON. Sigh. Anyway, join me on the mission:

Tour of Duty VII: Treachery at Ottega – Mission 5: Save the Emperor

Over and over again. ;) Thanks for watching, and enjoy!

Series Navigation<< Let’s Play TIE Fighter – Entry 24 – FINALLY The TIE Defender… *** Let’s Play TIE Fighter – Entry 26 – Protecting the Plants >>

5 comments on Let’s Play TIE Fighter – Entry 25 – Save The Emperor! Again…and Yet Again!

  1. The late game missions get pretty hairy, IIRC.

    Those shuttles aren’t supposed to be that big. I’m not sure I’d want to be the guy trapped in there with super lightning emperor.

    As an aside, at some point if you’re looking for podcast subjects, I’d love it if you guys would take Freespace 2, Tie Fighter, Eterium, Strike Suit Zero, Starlight Inception, XWing Alliance, maybe some of the Wing Commander and Privateer series, Elite, ZigFrak, and whatever other space fighter sims you can think of, and do a compare/contrast/what do they all get wrong/what would the ideal space fighter game look like?

    Things like weapons, HUD, control model, mission structure and type, campaign structure, briefings…

    There’s probably a two hour podcast (at least) there, and I’d love to hear it both for professional and entertainment reasons.

    1. We’re working on it. We’ll be talking to the head of the Freespace Open project in a couple of weeks, and I’m hoping to get the lead dev for FS2 on soon. Been trying to reach out to Lawrence Holland to talk about TIE Fighter and such for a while now, and so on, so don’t worry, I’m working on it. :)

      1. Excellent. I’d love to see deep dives on individual games, but I’d also love to see comparative overviews. I’d love the same for 4X games as well…

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