Let’s Play TIE Fighter – Entry 25 – Save The Emperor! Again…and Yet Again!

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5 Responses

  1. Nack says:

    The late game missions get pretty hairy, IIRC.

    Those shuttles aren’t supposed to be that big. I’m not sure I’d want to be the guy trapped in there with super lightning emperor.

    As an aside, at some point if you’re looking for podcast subjects, I’d love it if you guys would take Freespace 2, Tie Fighter, Eterium, Strike Suit Zero, Starlight Inception, XWing Alliance, maybe some of the Wing Commander and Privateer series, Elite, ZigFrak, and whatever other space fighter sims you can think of, and do a compare/contrast/what do they all get wrong/what would the ideal space fighter game look like?

    Things like weapons, HUD, control model, mission structure and type, campaign structure, briefings…

    There’s probably a two hour podcast (at least) there, and I’d love to hear it both for professional and entertainment reasons.

    • Brian Rubin says:

      We’re working on it. We’ll be talking to the head of the Freespace Open project in a couple of weeks, and I’m hoping to get the lead dev for FS2 on soon. Been trying to reach out to Lawrence Holland to talk about TIE Fighter and such for a while now, and so on, so don’t worry, I’m working on it. :)

      • Nack says:

        Excellent. I’d love to see deep dives on individual games, but I’d also love to see comparative overviews. I’d love the same for 4X games as well…

  2. Nack says:

    Episode 24, from the looks of it. I’ll have to listen to that one again.

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