Let’s Play StarDrive 2: Sector Zero – Entry 1 – What the Hell

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1 Response

  1. george s says:

    Although I have tons of experience with 4X games, I also found this one to be very difficult with cash generation. Putting the colonies on “produce cash” in the production queue has hardly any effect, and there are only 2 technologies that directly help with cash generation (3 actually, but you have to choose one between two).
    I find the end- game to be slow, ship speeds have hardly advanced and the command point constraint is rather tight. Nice graphics though.

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