SGJ Podcast #311 – Rules of Engagement Windows Port

A Thing of Beauty…

Welcome to this week’s podcast, my friends! This week, Jim, Spaz, Hunter and I sit down with Joshua “Halkun” Walker, who worked on the Windows port for the amazing 1991 starship tactical combat game, Rules of Engagement! We discuss getting the rights to the game, the trials of working with thirty-year-old code, learning how to port said code to Windows and much more. It was really fun and detailed. We also went on some wacky tangents, which resulted in what might be our longest podcast episode yet.

Next week we’ll talk to the folks behind the space and ground combat game, Galaxy in Turmoil! As always, if you have any questions or comments, please drop them in the comments below, email us at hail@spacegamejunkie.com or hit us up on the forums. Thank you, as always, for listening, and enjoy the show!

2 Responses

  1. I really like the Interlocking Game System. It was a hoot swapping from RoE to Breach and back. It also seriously rewarded you for doing so. I’d always take the detailed tactical boarding party operation over the simulation for better outcomes.

    FASA did a similar thing with their war games for Renegade Legion. Interceptor, Centurion, Leviathan, and Prefect all had rules for interfacing with each other. (And to a similar extent with Battletech and AeroTech.) Sadly, SSI’s RL:Interceptor never got a chance to do the same thing for the computer.

    • Brian Rubin says:

      Yeah, I could totally see Interceptor as something larger. Shame all it got was a horrid sequel.

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