SGJ Podcast #49: Seriously Spazzing Over S.P.A.Z. 2

Ohhhh Yeah!

Ohhhh Yeah!

Hey folks, welcome to this week’s episode of the Space Game Junkie Podcast! This week Jim and I sit down with Lead Programmer Andrew Hume and Lead Designer Richard Clifford of MinMax Games to talk about their recently announced piece of amazingness, Space Pirates and Zombies 2. It’s a lengthy podcast that I actually prepared for this time, so we ask a lot of questions and get a LOT of great info in return. :)

If you’d like to get in touch with us, leave a comment below or email us at We hope to start getting enough emails to read ’em on the show regularly. ;) Thanks for listening, and we hope you enjoy the show. :)

Episode #49 Show Notes:


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5 Responses

  1. aszurom says:

    When Brian says he “prepared for this podcast” he’s talking about the drinking he did before he got on the mic, I’m sure.

    • Duncan Day says:

      Drinking before airing can be an important part of “being prepared” for a lot of performers. Now I know that I can tell how “prepared” Brian is by how slurred his speech is, and how often he completely loses track of where is was going with that thought…..

  2. thefrawg says:

    Enjoyed this podcast thoroughly! Have the MinMax guys back to babble about their game theory and SPAZ as often as they want!!

  3. SpaceEnthusiast says:

    It really rang true when I heard “We’re bad business men.” Well, you can’t really count on a good businessman to make a good game, can you?

    I had a problem using my alphafunding key from desura to activate on steam when it got the release. I sent MixMax an email about it, and they sent me a new key just like that. Turns out I was entering it wrong, so to make up for my mishap, I bought and sent some copies around.

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